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Moai Lang Csharp

Listed
ajbcoding·vlatest·backend

Moai Lang Csharp generates robust C# backend code snippets and functions, accelerating development and streamlining server-side logic.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add ajbcoding/claude-skill-eval --skill moai-lang-csharp -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

ajbcoding

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill failed 1 of 6 checks. A failure is not proof of bad intent; it means something in the code needs a human to look at it before you run it.

  • No undeclared network calls: failed

    Contacts 1 host that is neither well-known infrastructure nor declared in the skill's frontmatter: dot.net.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

    Hosts contacted

    dot.netundeclared

    What it found

    • moai-adk-main/.claude/skills/moai-lang-csharp/reference.md:14contacts dot.net
      wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh
    • moai-adk-main/src/moai_adk/templates/.claude/skills/moai-lang-csharp/reference.md:14contacts dot.net
      wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh
    • skills/moai-lang-csharp/reference.md:14contacts dot.net
      wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh
  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned ajbcoding/claude-skill-eval at 887808517d.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
9 files, 5,022 lines
Copies in repo
3 — all of them scanned
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows AI agents to generate and execute C# code using the MOAI scripting language. It enables the creation of dynamic behaviors, game logic, and custom functionality within applications that utilize MOAI. The agent can translate natural language instructions into functional C# scripts leveraging MOAI's capabilities for rapid prototyping and modification.

When to use it

  • Rapid Prototyping: Quickly test and iterate on game mechanics or application features without extensive development cycles.
  • Custom Behavior Generation: Generate specific behaviors or actions for AI characters or virtual agents in a game environment.
  • Dynamic Content Creation: Create scripts that modify content, levels, or other aspects of an application at runtime.
  • Automated Scripting Tasks: Automate repetitive scripting tasks within MOAI-based projects.

Key capabilities

  • C# code generation using MOAI syntax
  • Execution of generated MOAI scripts
  • Integration with existing MOAI environments
  • Dynamic behavior creation and modification

Example prompts

  • "Generate a MOAI script that makes the player character jump."
  • "Write C# code to create an enemy AI that patrols a defined area using MOAI."
  • "Create a MOAI script to trigger a cutscene when the player reaches a specific point."

Tips & gotchas

  • Requires familiarity with both C# and MOAI scripting languages for optimal results.
  • The agent's output may require manual adjustments or debugging depending on the complexity of the requested functionality.