Apple Engineer Superpowers
CheckedUse when writing Swift code for Apple platforms - iOS, macOS, visionOS. Covers Swift 6 concurrency, actors, Sendable, async/await, SwiftUI, MVVM architecture, Metal GPU programming, RealityKit ECS, visionOS scenes, interpolation/animation, advanced collection types, property wrappers, Combine bridging, error handling, testing, and API design patterns.
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terminal$ openclaw skills install apple-engineer-superpowers
What we know about this skill
Publisher
piemonte
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Install target
Pinned to 8edc1ef1
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Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
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SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
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Makes no network calls.
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Pinned to a commit: passed
Scanned piemonte/apple-engineer-superpowers at 8edc1ef1a0.
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- Commit
- 8edc1ef1a0
- Manifest
- SKILL.md
- Scanned
- 12 files, 3,613 lines
About this skill
What it does
This skill provides comprehensive knowledge of Apple platform engineering for AI coding assistants. It covers Swift 6 concurrency, SwiftUI, Metal GPU programming, RealityKit & visionOS development, and advanced Swift patterns – areas often overlooked by other skills. The goal is to enable your AI agent to generate correct, modern Swift code reflecting best practices from experienced Apple engineers.
When to use it
- Complex Concurrency: When you need robust asynchronous operations with isolation, error handling, and cancellation (e.g., building a network service).
- GPU Programming: For tasks involving video processing or rendering using Metal compute shaders.
- Spatial Computing: Developing immersive experiences for visionOS that leverage hand tracking and multi-window scenes.
- Modern SwiftUI Architecture: Refactoring existing code to utilize
@Observableand improve data flow within your application.
Key capabilities
- Swift 6 concurrency (actors, Sendable, AsyncSequence)
- Metal GPU programming (compute/render pipelines, ring buffers)
- RealityKit & visionOS development (entity-component-system architecture, hand tracking)
- Advanced Swift patterns (enum-keyed tables, async broadcast channels, interpolation)
Example prompts
- "Build me a network service with retry and cancellation."
- "Create a Metal compute shader that processes video frames."
- "Add a hand-tracking interaction to my visionOS app."
Tips & gotchas
This skill provides detailed references; it's not a simple checklist. Expect the AI agent to generate more complex code structures reflecting production-ready patterns and best practices.