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Asset Optimization

Checked
pluginagentmarketplace·vlatest·other

Dynamically adjusts resource allocation to minimize costs and maximize performance across your digital assets.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add pluginagentmarketplace/custom-plugin-game-developer --skill asset-optimization -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

pluginagentmarketplace

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned pluginagentmarketplace/custom-plugin-game-developer at aa7edfe267.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
4 files, 226 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill, Asset Optimization, dynamically adjusts resource allocation to minimize costs and maximize performance across your digital assets during game development or similar workflows. It manages a pipeline for transforming source assets (like .psd, .fbx, and .wav files) into optimized runtime assets (.dds, .ktx, .ogg). The process includes compression, format conversion, mipmap generation, LOD (Level of Detail) creation, and packaging into asset bundles suitable for various platforms.

When to use it

  • When preparing game assets for different platforms with varying hardware capabilities (PC, Console, iOS, Android, Mobile).
  • To reduce the memory footprint of your project by optimizing textures, meshes, and audio files.
  • For creating LODs on 3D models to improve performance in scenes with many objects at varying distances.
  • When you need guidance on appropriate texture sizes and polygon budgets for different asset types and platforms.

Key capabilities

  • Texture Optimization: Provides guidelines for compression formats (BC7, BC1, ASTC, ETC2) and recommended texture sizes based on platform and asset type.
  • Mesh Optimization: Offers polygon budget recommendations for various character types, props, and scene elements across different platforms. Includes LOD configuration guidance.
  • Audio Optimization: Suggests appropriate audio compression formats (Vorbis, ADPCM) and streaming strategies based on audio type and length, alongside memory budget guidelines.
  • Asset Pipeline Management: Defines a workflow for processing assets from source to optimized runtime versions.

Example prompts

  • "What texture format should I use for a character model on iOS?"
  • "How many polygons are recommended for a large prop on PC (High settings)?"
  • "Suggest audio compression options for background music."
  • “Show me the LOD configuration guidelines.”

Tips & gotchas

  • The skill provides guidelines; specific asset requirements may vary based on your project's artistic direction and technical constraints.
  • Pay attention to platform-specific recommendations, as optimal settings differ significantly between PC/Console, Mobile, and VR environments.
  • Consider memory budgets for mobile platforms when optimizing audio assets.