Asset Optimization
Dynamically adjusts resource allocation to minimize costs and maximize performance across your digital assets.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add asset-optimization npx -- -y @trustedskills/asset-optimization
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"asset-optimization": {
"command": "npx",
"args": [
"-y",
"@trustedskills/asset-optimization"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill, Asset Optimization, dynamically adjusts resource allocation to minimize costs and maximize performance across your digital assets during game development or similar workflows. It manages a pipeline for transforming source assets (like .psd, .fbx, and .wav files) into optimized runtime assets (.dds, .ktx, .ogg). The process includes compression, format conversion, mipmap generation, LOD (Level of Detail) creation, and packaging into asset bundles suitable for various platforms.
When to use it
- When preparing game assets for different platforms with varying hardware capabilities (PC, Console, iOS, Android, Mobile).
- To reduce the memory footprint of your project by optimizing textures, meshes, and audio files.
- For creating LODs on 3D models to improve performance in scenes with many objects at varying distances.
- When you need guidance on appropriate texture sizes and polygon budgets for different asset types and platforms.
Key capabilities
- Texture Optimization: Provides guidelines for compression formats (BC7, BC1, ASTC, ETC2) and recommended texture sizes based on platform and asset type.
- Mesh Optimization: Offers polygon budget recommendations for various character types, props, and scene elements across different platforms. Includes LOD configuration guidance.
- Audio Optimization: Suggests appropriate audio compression formats (Vorbis, ADPCM) and streaming strategies based on audio type and length, alongside memory budget guidelines.
- Asset Pipeline Management: Defines a workflow for processing assets from source to optimized runtime versions.
Example prompts
- "What texture format should I use for a character model on iOS?"
- "How many polygons are recommended for a large prop on PC (High settings)?"
- "Suggest audio compression options for background music."
- “Show me the LOD configuration guidelines.”
Tips & gotchas
- The skill provides guidelines; specific asset requirements may vary based on your project's artistic direction and technical constraints.
- Pay attention to platform-specific recommendations, as optimal settings differ significantly between PC/Console, Mobile, and VR environments.
- Consider memory budgets for mobile platforms when optimizing audio assets.
Tags
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