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Liquid Glass

Checked
casper-studios·vlatest·frontend·MPL-2.0

Liquid Glass creates stunning, realistic reflections and refractions for images, enhancing depth and visual appeal like real glass surfaces.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add casper-studios/casper-marketplace --skill liquid-glass -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

casper-studios

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned casper-studios/casper-marketplace at 99ee1b05bb.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 813 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

The Liquid Glass skill enables AI agents to design native macOS and iOS applications adhering to Apple's Liquid Glass design principles and Human Interface Guidelines (HIG). It facilitates the creation of visually appealing user interfaces with realistic reflections and refractions, mimicking the appearance of glass surfaces. The core concept involves layering UI elements – a "Glass Layer" for navigation controls placed above a "Content Layer" which displays the application's primary content.

When to use it

  • Creating macOS applications on version 14 or later.
  • Developing iOS applications on version 26 or later.
  • Designing user interfaces that require a modern, visually striking aesthetic.
  • Implementing floating navigation elements above core app content.
  • Building UI components like cards, rows with hover effects, and badges using Liquid Glass materials.

Key capabilities

  • Three-Layer Model: Separates navigation/controls (Glass Layer) from the main application content (Content Layer).
  • Five Principles: Content First, Depth Through Light, Adaptive Tinting, Semantic Emphasis, Accessibility Built-In.
  • Material Options: Offers a range of material thicknesses (.ultraThinMaterial to .ultraThickMaterial) for visual depth.
  • Glass Effect Variants: Provides .glassEffect options like .regular, .clear, and .identity.
  • Interactive Glass Effects: Adds bounce and shimmer animations to glass elements with the .interactive() modifier.
  • Button Styling: Includes predefined button styles (.glass for secondary, .glassProminent for primary).

Example prompts

  • "Create a macOS button using the Liquid Glass design with a regular glass effect."
  • "Generate an iOS card component with a thick material and rounded corners."
  • "Design a row element that uses the hover effect to subtly highlight it with a translucent background."

Tips & gotchas

  • Layering is crucial: Remember that the Glass Layer must always sit above the Content Layer. Applying glass effects directly to content elements will violate design principles.
  • macOS/iOS Version Requirements: Certain features and materials are only available on specific macOS (14+) and iOS (26+) versions.
  • Container for Multiple Elements: When using multiple glass elements, they must be wrapped within a GlassEffectContainer.