Cogames Variant Debug
Analyzes CogAMEs variant gameplay data to identify bugs, inefficiencies, and areas for improvement in agent behavior.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add cogames-variant-debug npx -- -y @trustedskills/cogames-variant-debug
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"cogames-variant-debug": {
"command": "npx",
"args": [
"-y",
"@trustedskills/cogames-variant-debug"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill allows AI agents to debug and analyze CoGames variants, a type of collaborative game environment. It provides tools for inspecting game state, identifying errors in agent behavior, and understanding emergent dynamics within the simulation. The debugging capabilities are particularly useful for research into multi-agent systems and reinforcement learning.
When to use it
- Troubleshooting Agent Behavior: If an AI agent is exhibiting unexpected or undesirable actions within a CoGames environment, this skill can help pinpoint the root cause.
- Analyzing Game Dynamics: To understand how different agents interact and influence each other's behavior in complex scenarios.
- Debugging Simulation Errors: Identify and correct issues arising from the game simulation itself that might be affecting agent performance or outcomes.
- Researching Multi-Agent Systems: For researchers studying collaborative problem-solving, communication, and coordination among multiple AI agents.
Key capabilities
- Game state inspection
- Agent behavior analysis
- Error identification within CoGames variants
- Simulation debugging tools
Example prompts
- "Show me the current game state of the CoGames simulation."
- "Analyze agent 3's actions in the last 10 steps and identify any anomalies."
- "What is causing this error in the CoGames environment?"
Tips & gotchas
This skill requires a working CoGames variant simulation to be active. The level of detail available for debugging will depend on the specific configuration of the game and agents within the simulation.
Tags
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Security Audits
| Gen Agent Trust Hub | Pass |
| Socket | Pass |
| Snyk | Pass |
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Passed automated security scans.