Unity Performance
CheckedOptimizes Unity game performance using creator-hian's techniques, balancing visual fidelity and frame rates for smoother gameplay.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add creator-hian/claude-code-plugins --skill unity-performance -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
creator-hian
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned creator-hian/claude-code-plugins at d233841844.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- d233841844
- Scanned
- 2 files, 345 lines
About this skill
What it does
This skill, creator-hian/unity-performance, helps optimize Unity game development projects. It analyzes project settings and code to identify performance bottlenecks and suggests improvements for frame rate and resource usage. The tool aims to enhance the overall efficiency of Unity games across various platforms.
When to use it
- Frame Rate Issues: When a Unity game experiences low or inconsistent frame rates, especially on target hardware.
- Large Scene Optimization: For optimizing scenes with numerous assets and complex interactions.
- Mobile Development: To ensure efficient performance and battery life in mobile games.
- Profiling & Debugging: As part of the development workflow to proactively identify and resolve performance problems.
Key capabilities
- Performance analysis
- Bottleneck identification
- Optimization suggestions
- Unity project compatibility
Example prompts
- "Analyze my Unity project for performance bottlenecks."
- "Suggest optimizations for a scene with 100+ objects in Unity."
- "How can I improve frame rate on mobile devices?"
Tips & gotchas
This skill requires a valid Unity project to be analyzed. The suggestions provided are recommendations and may require manual implementation and testing within the Unity environment.