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Develop Web Game

Checked
davila7·vlatest·frontend·MIT

Creates interactive web game prototypes using HTML, CSS, and JavaScript based on provided design specifications.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add davila7/claude-code-templates --skill develop-web-game -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

davila7

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned davila7/claude-code-templates at 79182c51fb.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
5 files, 509 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

develop-web-game

What it does

This skill enables AI agents to generate, modify, and deploy complete web-based games directly from natural language descriptions. It handles the full development lifecycle, including game logic implementation, asset integration, and responsive UI design within a single codebase.

When to use it

  • You need a playable prototype for a browser-based game idea without setting up a local development environment.
  • You want to rapidly iterate on game mechanics by describing changes in plain English rather than writing complex code manually.
  • You require a self-contained HTML file that can be shared and played immediately on any device with a web browser.

Key capabilities

  • Generates full-stack web games using modern JavaScript frameworks or vanilla JS.
  • Implements core game loops, collision detection, and player input handling.
  • Creates responsive layouts that adapt to different screen sizes and orientations.
  • Integrates basic visual assets like sprites, backgrounds, and UI elements.
  • Outputs ready-to-run HTML files with embedded CSS and JavaScript.

Example prompts

  • "Create a simple 2D platformer game where the player jumps over obstacles and collects coins."
  • "Build a turn-based strategy game with a grid layout for placing units and attacking enemies."
  • "Develop a clicker game where users tap to earn points and unlock upgrades automatically."

Tips & gotchas

Ensure your game logic is clearly described, as the AI may need clarification on complex mechanics like scoring systems or win conditions. Keep asset references simple; while the skill can handle basic graphics, external dependencies should be minimal for immediate playability.