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Ux Researcher

Checked
dylantarre·vlatest·frontend·MIT

Analyzes user interfaces, identifies usability issues, and suggests design improvements based on UX research best practices.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add dylantarre/animation-principles --skill ux-researcher -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

dylantarre

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned dylantarre/animation-principles at 83597134ba.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 66 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables an AI agent to analyze user interfaces specifically focusing on how animation impacts usability and perception. It leverages Disney's 12 principles of animation as a framework for evaluating motion design, identifying potential issues, and suggesting improvements. The skill uses research methodologies like A/B testing, eye-tracking studies, preference testing, recall tests, time estimation tasks, dual-task testing, and scaling studies to assess the impact of different animation techniques.

When to use it

  • When evaluating a user interface with significant animated elements.
  • To understand how motion design affects perceived speed or responsiveness.
  • To optimize animations for clarity, reducing errors and improving task completion rates.
  • To determine if supporting animations enhance focus or become distracting.
  • To assess the appropriateness of animation exaggeration based on brand context (e.g., B2B vs consumer).

Key capabilities

  • Applies Disney's 12 principles of animation to UX research.
  • Formulates research questions related to animation’s impact on usability.
  • Suggests appropriate research methods, including A/B testing and eye-tracking.
  • Analyzes data from user studies (e.g., satisfaction scores, error rates, heatmaps).
  • Provides insights into how easing, timing, staging, and other animation techniques affect user experience.

Example prompts

  • "Analyze this button's animation using the 'Squash and Stretch' principle. What would an A/B test look like?"
  • "How can I use anticipation to reduce errors when users are completing a form?"
  • "Evaluate this animated sequence for its effectiveness in directing user attention, using eye-tracking principles."

Tips & gotchas

  • The skill's analysis is specifically focused on animation and motion design within user interfaces.
  • Results and recommendations will be framed around Disney’s 12 principles of animation.
  • Context matters; the "right" approach to animation (e.g., straight ahead vs pose-to-pose) depends heavily on the specific application.