Ux Researcher
CheckedAnalyzes user interfaces, identifies usability issues, and suggests design improvements based on UX research best practices.
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terminal$ npx skills add dylantarre/animation-principles --skill ux-researcher -a claude-code Uses the open-source
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What we know about this skill
Publisher
dylantarre
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Install target
Live repository
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Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
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SKILL.md parses and declares a name and a description.
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Scanned dylantarre/animation-principles at 83597134ba.
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About this skill
What it does
This skill enables an AI agent to analyze user interfaces specifically focusing on how animation impacts usability and perception. It leverages Disney's 12 principles of animation as a framework for evaluating motion design, identifying potential issues, and suggesting improvements. The skill uses research methodologies like A/B testing, eye-tracking studies, preference testing, recall tests, time estimation tasks, dual-task testing, and scaling studies to assess the impact of different animation techniques.
When to use it
- When evaluating a user interface with significant animated elements.
- To understand how motion design affects perceived speed or responsiveness.
- To optimize animations for clarity, reducing errors and improving task completion rates.
- To determine if supporting animations enhance focus or become distracting.
- To assess the appropriateness of animation exaggeration based on brand context (e.g., B2B vs consumer).
Key capabilities
- Applies Disney's 12 principles of animation to UX research.
- Formulates research questions related to animation’s impact on usability.
- Suggests appropriate research methods, including A/B testing and eye-tracking.
- Analyzes data from user studies (e.g., satisfaction scores, error rates, heatmaps).
- Provides insights into how easing, timing, staging, and other animation techniques affect user experience.
Example prompts
- "Analyze this button's animation using the 'Squash and Stretch' principle. What would an A/B test look like?"
- "How can I use anticipation to reduce errors when users are completing a form?"
- "Evaluate this animated sequence for its effectiveness in directing user attention, using eye-tracking principles."
Tips & gotchas
- The skill's analysis is specifically focused on animation and motion design within user interfaces.
- Results and recommendations will be framed around Disney’s 12 principles of animation.
- Context matters; the "right" approach to animation (e.g., straight ahead vs pose-to-pose) depends heavily on the specific application.