Effect Collections Datastructs
CheckedThis skill organizes and manages complex effects using data structures for efficient retrieval and manipulation – boosting game design workflows.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add mepuka/effect-ontology --skill effect-collections-datastructs -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
mepuka
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned mepuka/effect-ontology at c148102d57.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- c148102d57
- Scanned
- 1 file, 66 lines
About this skill
What it does
This skill provides access to pre-defined collections of data structures and effects. It allows AI agents to leverage these collections for organizing information, managing complex tasks, and triggering specific actions within a system. The skill facilitates the creation of reusable components and simplifies the development process by providing ready-made building blocks.
When to use it
- Organizing game state: Use this skill when an agent needs to manage multiple variables and their relationships in a game environment.
- Managing complex workflows: When automating tasks that involve several steps with dependencies, these collections can help structure the process.
- Creating modular AI agents: Leverage pre-built data structures and effects to quickly assemble functional components for an agent.
- Rapid prototyping: Quickly test different approaches by utilizing existing effect and data structure combinations.
Key capabilities
- Predefined data structure collections
- Reusable effect implementations
- Modular component creation
- Workflow management
Example prompts
- "Show me the available data structure collections."
- "Use the 'inventory' collection to track items in a virtual store."
- "Apply the 'movement_effects' collection to control an agent’s locomotion."
Tips & gotchas
This skill requires some understanding of how data structures and effects function within your AI environment. Familiarity with basic programming concepts will be helpful for effectively utilizing these pre-defined collections.