Game Design Core

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by omer-metin Β· vlatest Β· Repository

Analyzes game mechanics, identifies design flaws, and suggests improvements based on core game design principles.

Install on your platform

We auto-selected Claude Code based on this skill’s supported platforms.

1

Run in terminal (recommended)

terminal
claude mcp add game-design-core npx -- -y @trustedskills/game-design-core
2

Or manually add to ~/.claude/settings.json

~/.claude/settings.json
{
  "mcpServers": {
    "game-design-core": {
      "command": "npx",
      "args": [
        "-y",
        "@trustedskills/game-design-core"
      ]
    }
  }
}

Requires Claude Code (claude CLI). Run claude --version to verify your install.

About This Skill

What it does

This skill enables an AI agent to analyze game mechanics, identify design flaws, and suggest improvements based on core game design principles. It draws upon the philosophies of renowned game designers like Miyamoto, Sid Meier, and Jonathan Blow, emphasizing player experience and focusing on creating engaging gameplay loops. The agent uses provided reference files to ensure responses are grounded in established patterns, potential pitfalls ("sharp edges"), and validation rules.

When to use it

  • When you need feedback on a game mechanic or core loop.
  • To identify potential design flaws before significant development effort is invested.
  • To understand the reasoning behind suggested improvements based on proven game design principles.
  • For help ensuring your game respects player time and intelligence.

Key capabilities

  • Analyzes game mechanics for enjoyment and engagement.
  • Identifies "sharp edges" – critical failures in design – and explains their risks.
  • Suggests improvements grounded in established game design patterns (from references/patterns.md).
  • Validates designs against strict rules and constraints (references/validations.md).
  • Emphasizes player experience over designer intuition.

Example prompts

  • "Can you analyze the core loop of my puzzle game and tell me if it's engaging?"
  • "I’m designing a combat system; what are some common pitfalls I should avoid?"
  • "How can I make sure players feel clever, not just told what to do, in my RPG?"

Tips & gotchas

  • The agent relies heavily on the references/patterns.md, references/sharp_edges.md, and references/validations.md files for its analysis; ensure these are accessible.
  • It prioritizes established patterns over generic design advice, so expect specific recommendations.
  • The skill is designed to identify potential issues before extensive development – it’s a preventative measure rather than a debugging tool.

Tags

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Details

Version
vlatest
License
Author
omer-metin
Installs
86

🌐 Community

Passed automated security scans.