Game Design Core
Analyzes game mechanics, identifies design flaws, and suggests improvements based on core game design principles.
Install on your platform
We auto-selected Claude Code based on this skillβs supported platforms.
Run in terminal (recommended)
claude mcp add game-design-core npx -- -y @trustedskills/game-design-core
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"game-design-core": {
"command": "npx",
"args": [
"-y",
"@trustedskills/game-design-core"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill enables an AI agent to analyze game mechanics, identify design flaws, and suggest improvements based on core game design principles. It draws upon the philosophies of renowned game designers like Miyamoto, Sid Meier, and Jonathan Blow, emphasizing player experience and focusing on creating engaging gameplay loops. The agent uses provided reference files to ensure responses are grounded in established patterns, potential pitfalls ("sharp edges"), and validation rules.
When to use it
- When you need feedback on a game mechanic or core loop.
- To identify potential design flaws before significant development effort is invested.
- To understand the reasoning behind suggested improvements based on proven game design principles.
- For help ensuring your game respects player time and intelligence.
Key capabilities
- Analyzes game mechanics for enjoyment and engagement.
- Identifies "sharp edges" β critical failures in design β and explains their risks.
- Suggests improvements grounded in established game design patterns (from
references/patterns.md). - Validates designs against strict rules and constraints (
references/validations.md). - Emphasizes player experience over designer intuition.
Example prompts
- "Can you analyze the core loop of my puzzle game and tell me if it's engaging?"
- "Iβm designing a combat system; what are some common pitfalls I should avoid?"
- "How can I make sure players feel clever, not just told what to do, in my RPG?"
Tips & gotchas
- The agent relies heavily on the
references/patterns.md,references/sharp_edges.md, andreferences/validations.mdfiles for its analysis; ensure these are accessible. - It prioritizes established patterns over generic design advice, so expect specific recommendations.
- The skill is designed to identify potential issues before extensive development β itβs a preventative measure rather than a debugging tool.
Tags
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Security Audits
| Gen Agent Trust Hub | Pass |
| Socket | Pass |
| Snyk | Pass |
π Community
Passed automated security scans.