Game Ui Design
CheckedHelps with UI components, design as part of building frontend UIs and user experiences workflows.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add omer-metin/skills-for-antigravity --skill game-ui-design -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
omer-metin
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned omer-metin/skills-for-antigravity at e8dcf4e873.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- e8dcf4e873
- Manifest
- skills/game-ui-design/SKILL.md
- Scanned
- 4 files, 1,879 lines
About this skill
What it does
The game-ui-design skill enables AI agents to create and optimize user interfaces specifically for video games. It includes tools for designing responsive layouts, integrating interactive elements, and ensuring compatibility with various gaming platforms.
When to use it
- Designing in-game menus or HUDs for a new mobile game
- Creating UI components that adapt to different screen resolutions
- Implementing dynamic feedback systems like health bars or score counters
Key capabilities
- Responsive layout design for multiple screen sizes
- Integration of interactive elements such as buttons and sliders
- Compatibility with popular gaming engines and platforms
Example prompts
- "Design a responsive game menu with start, settings, and quit options."
- "Create a UI component that displays player health in real-time during gameplay."
- "Optimize the layout for a mobile game's inventory system to ensure usability on small screens."
Tips & gotchas
- Ensure your design aligns with platform-specific guidelines (e.g., Unity, Unreal Engine).
- Test UI elements across different resolutions and devices to maintain consistency.