Biome
ListedThe Biome skill generates evocative descriptions of diverse environments, enhancing worldbuilding and immersive storytelling.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add ghosttypes/ff-5mp-api-ts --skill biome -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
ghosttypes
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill failed 1 of 6 checks. A failure is not proof of bad intent; it means something in the code needs a human to look at it before you run it.
No undeclared network calls: failed
Contacts 1 host that is neither well-known infrastructure nor declared in the skill's frontmatter: biomejs.dev.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
Hosts contacted
github.comsource hostbiomejs.devundeclaredWhat it found (3 of 58)
- .claude/skills/biome/scripts/scrape_biome_docs.py:13contacts biomejs.dev
python scrape_biome_docs.py --url https://biomejs.dev/reference/cli - .claude/skills/biome/scripts/scrape_biome_docs.py:29contacts biomejs.dev
"https://biomejs.dev/analyzer/suppressions", - .claude/skills/biome/scripts/scrape_biome_docs.py:30contacts biomejs.dev
"https://biomejs.dev/assist",
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned ghosttypes/ff-5mp-api-ts at 30465709e7.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 30465709e7
- Manifest
- .claude/skills/biome/SKILL.md
- Scanned
- 59 files, 22,718 lines
About this skill
What it does
This skill, biome, provides access to a code formatting tool. It automatically formats and lints JavaScript and TypeScript code according to configured rulesets. This ensures consistent code style across projects and helps identify potential errors early in the development process.
When to use it
- Code Formatting: Automatically format a block of JavaScript or TypeScript code to adhere to a specific style guide.
- Linting: Check a codebase for stylistic and programmatic errors, providing suggestions for improvement.
- Project Setup: Integrate into a new project to enforce consistent coding standards from the beginning.
- Code Review Assistance: Quickly format code snippets during reviews to ensure readability and consistency.
Key capabilities
- JavaScript and TypeScript formatting
- Linting functionality
- Configurable rulesets (implied)
Example prompts
- "Format this JavaScript code:
function foo(){console.log('hello');}" - "Lint the following TypeScript file and report any errors."
- “Can you format this code according to Airbnb style?”
Tips & gotchas
The skill likely requires a configured .biome or similar configuration file for optimal results. Without proper configuration, the default ruleset will be applied which may not align with your project's specific needs.