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Godot

Checked
bfollington·vlatest·other·CC-BY-SA-4.0

Godot generates creative story ideas, character concepts, and plot outlines to jumpstart your writing process and overcome writer's block.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add bfollington/terma --skill godot -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

bfollington

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned bfollington/terma at 75e1bac231.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
7 files, 2,744 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to interact with Godot, a lightweight and open-source 3D game engine. It allows for the automation of project setup, scene management, and integration within the Godot environment.

When to use it

  • Automating repetitive tasks like creating new scenes or nodes in a Godot project.
  • Integrating AI-driven logic directly into game mechanics managed by the engine.
  • Streamlining asset import workflows for 3D models and textures.
  • Deploying and testing builds within the Godot editor without manual intervention.

Key capabilities

  • Project initialization and configuration management.
  • Scene graph manipulation and node creation.
  • Script execution and logic integration tailored to Godot's GDScript or C#.
  • Asset handling and resource loading within the engine.

Example prompts

  • "Create a new 3D scene with a static body and a collision shape."
  • "Add a script to a specific node that handles player movement logic."
  • "Import a texture file and apply it to an existing material in the current project."

Tips & gotchas

Ensure your AI agent has access to the Godot engine binaries or a compatible runtime environment before attempting execution. Complex 3D rendering tasks may require additional configuration beyond basic node creation.