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Godot 2D Animation

Checked
thedivergentai·vlatest·frontend·LGPL-3.0

This skill generates 2D animations for Godot Engine, streamlining your game development workflow and bringing creative visuals to life quickly.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-2d-animation -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
5 files, 533 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to create and manage 2D animations within the Godot game engine. It handles sprite sheet generation, frame sequencing, and animation playback directly inside the editor environment.

When to use it

  • You need to procedurally generate sprite sheets for pixel art characters based on movement data.
  • An agent must sequence multiple animation frames into a coherent walk cycle or idle loop.
  • You require automated adjustment of animation timing or blending parameters in Godot projects.
  • A workflow involves exporting 2D assets and immediately integrating them into an active game scene.

Key capabilities

  • Generates sprite sheets from individual frame images.
  • Sequences frames to create custom animations.
  • Manages animation playback within the Godot editor.
  • Integrates animated assets directly into game scenes.

Example prompts

  • "Create a 4-frame walk cycle sprite sheet for a pixel art knight using these provided images."
  • "Sequence the idle and jump frames into a smooth loop and update the current scene."
  • "Adjust the playback speed of the character's animation to match the new physics settings."

Tips & gotchas

Ensure all input images are pre-processed to the correct dimensions for Godot's sprite system. This skill is specific to 2D workflows; it will not process 3D models or meshes.