Godot 2D Animation
This skill generates 2D animations for Godot Engine, streamlining your game development workflow and bringing creative visuals to life quickly.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add godot-2d-animation npx -- -y @trustedskills/godot-2d-animation
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-2d-animation": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-2d-animation"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill enables AI agents to create and manage 2D animations within the Godot game engine. It handles sprite sheet generation, frame sequencing, and animation playback directly inside the editor environment.
When to use it
- You need to procedurally generate sprite sheets for pixel art characters based on movement data.
- An agent must sequence multiple animation frames into a coherent walk cycle or idle loop.
- You require automated adjustment of animation timing or blending parameters in Godot projects.
- A workflow involves exporting 2D assets and immediately integrating them into an active game scene.
Key capabilities
- Generates sprite sheets from individual frame images.
- Sequences frames to create custom animations.
- Manages animation playback within the Godot editor.
- Integrates animated assets directly into game scenes.
Example prompts
- "Create a 4-frame walk cycle sprite sheet for a pixel art knight using these provided images."
- "Sequence the idle and jump frames into a smooth loop and update the current scene."
- "Adjust the playback speed of the character's animation to match the new physics settings."
Tips & gotchas
Ensure all input images are pre-processed to the correct dimensions for Godot's sprite system. This skill is specific to 2D workflows; it will not process 3D models or meshes.
Tags
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