Godot 3D Lighting
This skill generates realistic Godot 3D lighting setups, dramatically enhancing scene visuals and improving visual fidelity for your projects.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add godot-3d-lighting npx -- -y @trustedskills/godot-3d-lighting
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-3d-lighting": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-3d-lighting"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill enables AI agents to configure and manage 3D lighting within Godot Engine projects. It allows for dynamic adjustments of light sources, shadows, and exposure settings directly through natural language commands.
When to use it
- Setting up atmospheric mood by adjusting ambient light intensity and color temperature in a scene.
- Optimizing performance by disabling real-time shadows on non-critical area lights during development.
- Correcting visual artifacts caused by incorrect light placement or exposure values in 3D environments.
- Iteratively refining lighting setups to match specific artistic direction without manual node editing.
Key capabilities
- Create, modify, and delete various types of 3D light nodes (Directional, Spot, Point).
- Adjust core properties including position, rotation, energy, color, and shadow settings.
- Manage exposure parameters such as exposure compensation and white balance.
- Apply lighting changes across multiple scenes or specific node instances.
Example prompts
- "Add a directional light to the main room scene and set its color to warm orange."
- "Increase the energy of the spot light on the character by 50% and enable contact shadows."
- "Adjust the global exposure to reduce glare on the metallic surfaces in this level."
Tips & gotchas
Ensure your Godot project has a valid Environment resource configured before attempting lighting modifications, as some parameters may default incorrectly otherwise. Be aware that changing light positions or rotations can significantly impact performance if shadow casting is enabled for too many sources simultaneously.
Tags
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