Godot 3D Lighting
CheckedThis skill generates realistic Godot 3D lighting setups, dramatically enhancing scene visuals and improving visual fidelity for your projects.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-3d-lighting -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 4 files, 587 lines
About this skill
What it does
This skill enables AI agents to configure and manage 3D lighting within Godot Engine projects. It allows for dynamic adjustments of light sources, shadows, and exposure settings directly through natural language commands.
When to use it
- Setting up atmospheric mood by adjusting ambient light intensity and color temperature in a scene.
- Optimizing performance by disabling real-time shadows on non-critical area lights during development.
- Correcting visual artifacts caused by incorrect light placement or exposure values in 3D environments.
- Iteratively refining lighting setups to match specific artistic direction without manual node editing.
Key capabilities
- Create, modify, and delete various types of 3D light nodes (Directional, Spot, Point).
- Adjust core properties including position, rotation, energy, color, and shadow settings.
- Manage exposure parameters such as exposure compensation and white balance.
- Apply lighting changes across multiple scenes or specific node instances.
Example prompts
- "Add a directional light to the main room scene and set its color to warm orange."
- "Increase the energy of the spot light on the character by 50% and enable contact shadows."
- "Adjust the global exposure to reduce glare on the metallic surfaces in this level."
Tips & gotchas
Ensure your Godot project has a valid Environment resource configured before attempting lighting modifications, as some parameters may default incorrectly otherwise. Be aware that changing light positions or rotations can significantly impact performance if shadow casting is enabled for too many sources simultaneously.