Godot 3D Materials
This skill generates Godot 3D material definitions (shaders, textures) for realistic visuals, streamlining asset creation and improving game appearance.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add godot-3d-materials npx -- -y @trustedskills/godot-3d-materials
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-3d-materials": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-3d-materials"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill enables AI agents to create, modify, and manage 3D materials within Godot Engine projects. It handles complex shader configurations and texture assignments to enhance visual fidelity in game environments.
When to use it
- Generating realistic surface properties like metallic, roughness, or emissive maps for game assets.
- Automating the application of procedural textures across multiple 3D meshes during level design.
- Adjusting material parameters dynamically based on gameplay logic or lighting conditions.
- Creating custom shader variants without manual code intervention in the editor.
Key capabilities
- Creation and modification of Godot 3D materials via natural language commands.
- Management of texture maps including albedo, normal, roughness, and metalness channels.
- Configuration of shader properties to control lighting interaction and surface appearance.
- Integration with existing Godot scenes and node hierarchies for immediate preview.
Example prompts
- "Create a metallic material for a sci-fi robot arm with high reflectivity."
- "Apply a rough, dusty texture to the floor meshes in this room scene."
- "Generate an emissive shader for glowing runes on a dungeon wall."
Tips & gotchas
Ensure your Godot project has the necessary 3D assets and textures loaded before requesting material changes. Complex shader effects may require specific GPU support depending on the target platform.
Tags
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