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Godot 3D Materials

Checked
thedivergentai·vlatest·other·LGPL-3.0

This skill generates Godot 3D material definitions (shaders, textures) for realistic visuals, streamlining asset creation and improving game appearance.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-3d-materials -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 490 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to create, modify, and manage 3D materials within Godot Engine projects. It handles complex shader configurations and texture assignments to enhance visual fidelity in game environments.

When to use it

  • Generating realistic surface properties like metallic, roughness, or emissive maps for game assets.
  • Automating the application of procedural textures across multiple 3D meshes during level design.
  • Adjusting material parameters dynamically based on gameplay logic or lighting conditions.
  • Creating custom shader variants without manual code intervention in the editor.

Key capabilities

  • Creation and modification of Godot 3D materials via natural language commands.
  • Management of texture maps including albedo, normal, roughness, and metalness channels.
  • Configuration of shader properties to control lighting interaction and surface appearance.
  • Integration with existing Godot scenes and node hierarchies for immediate preview.

Example prompts

  • "Create a metallic material for a sci-fi robot arm with high reflectivity."
  • "Apply a rough, dusty texture to the floor meshes in this room scene."
  • "Generate an emissive shader for glowing runes on a dungeon wall."

Tips & gotchas

Ensure your Godot project has the necessary 3D assets and textures loaded before requesting material changes. Complex shader effects may require specific GPU support depending on the target platform.