Godot 3D Materials
CheckedThis skill generates Godot 3D material definitions (shaders, textures) for realistic visuals, streamlining asset creation and improving game appearance.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-3d-materials -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 3 files, 490 lines
About this skill
What it does
This skill enables AI agents to create, modify, and manage 3D materials within Godot Engine projects. It handles complex shader configurations and texture assignments to enhance visual fidelity in game environments.
When to use it
- Generating realistic surface properties like metallic, roughness, or emissive maps for game assets.
- Automating the application of procedural textures across multiple 3D meshes during level design.
- Adjusting material parameters dynamically based on gameplay logic or lighting conditions.
- Creating custom shader variants without manual code intervention in the editor.
Key capabilities
- Creation and modification of Godot 3D materials via natural language commands.
- Management of texture maps including albedo, normal, roughness, and metalness channels.
- Configuration of shader properties to control lighting interaction and surface appearance.
- Integration with existing Godot scenes and node hierarchies for immediate preview.
Example prompts
- "Create a metallic material for a sci-fi robot arm with high reflectivity."
- "Apply a rough, dusty texture to the floor meshes in this room scene."
- "Generate an emissive shader for glowing runes on a dungeon wall."
Tips & gotchas
Ensure your Godot project has the necessary 3D assets and textures loaded before requesting material changes. Complex shader effects may require specific GPU support depending on the target platform.