Godot 3D World Building

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by thedivergentai · vlatest · Repository

Generates detailed Godot Engine 3D world assets (terrain, props, textures) from text prompts for rapid prototyping.

Install on your platform

We auto-selected Claude Code based on this skill’s supported platforms.

1

Run in terminal (recommended)

terminal
claude mcp add godot-3d-world-building npx -- -y @trustedskills/godot-3d-world-building
2

Or manually add to ~/.claude/settings.json

~/.claude/settings.json
{
  "mcpServers": {
    "godot-3d-world-building": {
      "command": "npx",
      "args": [
        "-y",
        "@trustedskills/godot-3d-world-building"
      ]
    }
  }
}

Requires Claude Code (claude CLI). Run claude --version to verify your install.

About This Skill

What it does

This skill enables AI agents to construct and populate 3D environments within the Godot game engine. It handles the procedural generation of terrain, placement of assets, and configuration of lighting to create immersive virtual worlds.

When to use it

  • Rapidly prototyping level layouts for indie game development projects.
  • Generating diverse biomes or cityscapes without manual modeling.
  • Automating asset distribution to ensure consistent world scale and density.
  • Iterating on environmental design by adjusting parameters like terrain height or lighting intensity.

Key capabilities

  • Procedural terrain generation with customizable geometry.
  • Automated placement of 3D assets and props within the scene.
  • Dynamic lighting configuration for atmospheric effects.
  • Integration directly into the Godot engine workflow via scriptable agents.

Example prompts

  • "Generate a forest biome with rolling hills, scattered trees, and soft ambient lighting."
  • "Create a medieval village layout with cobblestone paths and randomly placed houses."
  • "Build an open arena featuring flat terrain, stone walls, and dramatic spotlights for a combat scene."

Tips & gotchas

Ensure your Godot project has the necessary 3D assets imported before requesting world generation to avoid missing texture errors. Limit initial complexity by defining specific bounds or asset counts if the agent struggles with resource constraints.

Tags

🛡️

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Details

Version
vlatest
License
Author
thedivergentai
Installs
34

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Passed automated security scans.