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Godot 3D World Building

Checked
thedivergentai·vlatest·other·LGPL-3.0

Generates detailed Godot Engine 3D world assets (terrain, props, textures) from text prompts for rapid prototyping.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-3d-world-building -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
4 files, 475 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to construct and populate 3D environments within the Godot game engine. It handles the procedural generation of terrain, placement of assets, and configuration of lighting to create immersive virtual worlds.

When to use it

  • Rapidly prototyping level layouts for indie game development projects.
  • Generating diverse biomes or cityscapes without manual modeling.
  • Automating asset distribution to ensure consistent world scale and density.
  • Iterating on environmental design by adjusting parameters like terrain height or lighting intensity.

Key capabilities

  • Procedural terrain generation with customizable geometry.
  • Automated placement of 3D assets and props within the scene.
  • Dynamic lighting configuration for atmospheric effects.
  • Integration directly into the Godot engine workflow via scriptable agents.

Example prompts

  • "Generate a forest biome with rolling hills, scattered trees, and soft ambient lighting."
  • "Create a medieval village layout with cobblestone paths and randomly placed houses."
  • "Build an open arena featuring flat terrain, stone walls, and dramatic spotlights for a combat scene."

Tips & gotchas

Ensure your Godot project has the necessary 3D assets imported before requesting world generation to avoid missing texture errors. Limit initial complexity by defining specific bounds or asset counts if the agent struggles with resource constraints.