Godot Adapt Desktop To Mobile
Adapts Godot game UI and layouts seamlessly from desktop to mobile resolutions and input methods.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add godot-adapt-desktop-to-mobile npx -- -y @trustedskills/godot-adapt-desktop-to-mobile
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-adapt-desktop-to-mobile": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-adapt-desktop-to-mobile"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill automatically adjusts Godot game projects originally built for desktop to function correctly on mobile devices. It handles critical platform-specific changes, ensuring the game is playable and responsive on touch screens.
When to use it
- You have a fully functional 2D or 3D prototype in Godot but need to port it to iOS or Android.
- Your desktop input logic (mouse/keyboard) needs to be replaced with touch controls without rewriting core mechanics.
- You want to quickly generate the necessary project configuration files for mobile deployment.
Key capabilities
- Detects and modifies input methods from mouse/keyboard to touch events.
- Adjusts UI scaling and layout for smaller mobile screens.
- Configures Godot export settings specifically for mobile platforms.
Example prompts
- "Adapt my current Godot desktop project to run on an Android device."
- "Convert the input system in this Godot scene from mouse clicks to touch taps."
- "Prepare this Godot project for mobile deployment by adjusting screen resolution and UI scaling."
Tips & gotchas
- Ensure your game logic is decoupled from specific input devices before running this adaptation, as it may not handle complex custom controllers automatically.
- Mobile performance can differ significantly from desktop; test the adapted build on actual hardware to verify frame rates and battery usage.
Tags
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