Godot Adapt Mobile To Desktop
Adapts Godot mobile game UIs and controls seamlessly to desktop environments for broader accessibility.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add godot-adapt-mobile-to-desktop npx -- -y @trustedskills/godot-adapt-mobile-to-desktop
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-adapt-mobile-to-desktop": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-adapt-mobile-to-desktop"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill adapts Godot game projects designed for mobile devices to function effectively on desktop platforms. It automatically adjusts UI elements, input methods (touchscreen to mouse/keyboard), and resolution scaling to provide a seamless user experience across different screen sizes and input types. The goal is to reduce manual adjustments needed when porting a mobile-first Godot project.
When to use it
- You’ve developed a game in Godot primarily for iOS or Android.
- You want to quickly test your game on a desktop environment (Windows, macOS, Linux).
- Your game's UI is designed with smaller touchscreens in mind and appears cramped on larger monitors.
- You need to remap touchscreen gestures to mouse clicks and keyboard shortcuts.
Key capabilities
- UI element scaling for different resolutions.
- Input method adaptation (touchscreen to mouse/keyboard).
- Resolution adjustment for desktop displays.
Example prompts
- "Adapt this Godot project for desktop use."
- "Scale the UI elements in my Godot game to fit a 1920x1080 resolution."
- “Remap touch controls to mouse clicks and keyboard shortcuts.”
Tips & gotchas
This skill assumes you have a working Godot project. The effectiveness depends on how well your original mobile design translates to desktop; significant manual adjustments may still be required for optimal results.
Tags
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