Godot Adapt Mobile To Desktop
CheckedAdapts Godot mobile game UIs and controls seamlessly to desktop environments for broader accessibility.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-adapt-mobile-to-desktop -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 4 files, 311 lines
About this skill
What it does
This skill adapts Godot game projects designed for mobile devices to function effectively on desktop platforms. It automatically adjusts UI elements, input methods (touchscreen to mouse/keyboard), and resolution scaling to provide a seamless user experience across different screen sizes and input types. The goal is to reduce manual adjustments needed when porting a mobile-first Godot project.
When to use it
- You’ve developed a game in Godot primarily for iOS or Android.
- You want to quickly test your game on a desktop environment (Windows, macOS, Linux).
- Your game's UI is designed with smaller touchscreens in mind and appears cramped on larger monitors.
- You need to remap touchscreen gestures to mouse clicks and keyboard shortcuts.
Key capabilities
- UI element scaling for different resolutions.
- Input method adaptation (touchscreen to mouse/keyboard).
- Resolution adjustment for desktop displays.
Example prompts
- "Adapt this Godot project for desktop use."
- "Scale the UI elements in my Godot game to fit a 1920x1080 resolution."
- “Remap touch controls to mouse clicks and keyboard shortcuts.”
Tips & gotchas
This skill assumes you have a working Godot project. The effectiveness depends on how well your original mobile design translates to desktop; significant manual adjustments may still be required for optimal results.