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Godot Adapt Mobile To Desktop

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thedivergentai·vlatest·frontend·LGPL-3.0

Adapts Godot mobile game UIs and controls seamlessly to desktop environments for broader accessibility.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-adapt-mobile-to-desktop -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

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  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

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  • No pipe-to-shell installers: passed

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    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

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Scanned
4 files, 311 lines
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What each check looks for →

About this skill

What it does

This skill adapts Godot game projects designed for mobile devices to function effectively on desktop platforms. It automatically adjusts UI elements, input methods (touchscreen to mouse/keyboard), and resolution scaling to provide a seamless user experience across different screen sizes and input types. The goal is to reduce manual adjustments needed when porting a mobile-first Godot project.

When to use it

  • You’ve developed a game in Godot primarily for iOS or Android.
  • You want to quickly test your game on a desktop environment (Windows, macOS, Linux).
  • Your game's UI is designed with smaller touchscreens in mind and appears cramped on larger monitors.
  • You need to remap touchscreen gestures to mouse clicks and keyboard shortcuts.

Key capabilities

  • UI element scaling for different resolutions.
  • Input method adaptation (touchscreen to mouse/keyboard).
  • Resolution adjustment for desktop displays.

Example prompts

  • "Adapt this Godot project for desktop use."
  • "Scale the UI elements in my Godot game to fit a 1920x1080 resolution."
  • “Remap touch controls to mouse clicks and keyboard shortcuts.”

Tips & gotchas

This skill assumes you have a working Godot project. The effectiveness depends on how well your original mobile design translates to desktop; significant manual adjustments may still be required for optimal results.