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Godot Adapt Single To Multiplayer

Checked
thedivergentai·vlatest·other·LGPL-3.0

This skill seamlessly adapts a single-player Godot project into a basic multiplayer setup, streamlining collaboration and testing.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-adapt-single-to-multiplayer -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
5 files, 463 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill adapts a single-player Godot game to function in a multiplayer environment. It handles the necessary code modifications and network synchronization required for players to interact within the same game world. The skill aims to streamline this conversion process, reducing development time for multiplayer features.

When to use it

  • You have an existing single-player Godot game you want to expand into a multiplayer experience.
  • You need assistance with setting up network synchronization between multiple players in your Godot project.
  • You're looking for a faster and more efficient way to add multiplayer functionality compared to manual implementation.
  • Your game involves shared resources or interactive elements that require real-time updates across all connected clients.

Key capabilities

  • Adapts single player games to multiplayer
  • Network synchronization
  • Code modifications

Example prompts

  • "Convert my Godot project 'MyGame' to support two players."
  • "Implement network synchronization for the character movement in my Godot game."
  • "Help me adapt my existing Godot game so that multiple users can interact with the same objects simultaneously."

Tips & gotchas

The skill requires a functional, single-player Godot project as a starting point. Successful adaptation depends heavily on the complexity of the original game's logic and interactions; highly complex games may require more manual adjustments after initial conversion.