Godot Animation Player
This skill automates Godot animation playback, streamlining your game's visual development and saving valuable time for creative tasks.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add godot-animation-player npx -- -y @trustedskills/godot-animation-player
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-animation-player": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-animation-player"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill provides expert guidance for working with Godot's AnimationPlayer, a timeline-based keyframe animation system. It helps users avoid common pitfalls and optimize their animations for performance and stability within Godot game projects. The skill focuses on best practices related to track management, function calls during animation, resource handling, looping, and synchronization.
When to use it
- When you need help understanding how to properly reset animation tracks to ensure properties return to initial values when changing scenes.
- If you're experiencing issues with animations not triggering logic correctly or running too slowly.
- To optimize Godot projects by avoiding performance bottlenecks related to unnecessary AnimationPlayer activity.
- When implementing multiplayer or rhythm game mechanics requiring precise synchronization of animation timing.
Key capabilities
- Provides guidance on managing and resetting animation tracks.
- Offers advice on using
CALL_MODE_DISCRETEfor function calls within animations to prevent logic spam. - Explains how to correctly handle resource properties during animation to avoid file size bloat.
- Details best practices for looping animations and synchronizing them across multiple instances.
- Includes a script (
method_track_logic.gd) for expert logic triggers usingCALL_MODE_DISCRETE.
Example prompts
- "How do I ensure my animation tracks reset properly in Godot?"
- "What's the best way to call functions during an animation without impacting performance?"
- “Explain how to avoid resource bloat when animating material properties.”
Tips & gotchas
- Read the associated scripts: The skill emphasizes that users should read the provided scripts (like
method_track_logic.gd) before implementing specific patterns. - Be mindful of animation library changes: Avoid modifying an
AnimationLibrarywhile it's actively playing, as this can lead to crashes or unexpected behavior. - Consider performance implications: Deactivate AnimationPlayers that aren’t essential for visual animations to conserve CPU and GPU resources.
Tags
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Security Audits
| Gen Agent Trust Hub | Pass |
| Socket | Pass |
| Snyk | Pass |
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