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Godot Characterbody 2D

Checked
thedivergentai·vlatest·other·LGPL-3.0

This skill provides a Godot 2D CharacterBody implementation for creating and controlling player characters in your games efficiently.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-characterbody-2d -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 238 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

godot-characterbody-2d

What it does

This skill enables AI agents to interact with Godot's CharacterBody2D node, allowing for direct manipulation of 2D character physics and movement within a game scene. It facilitates programmatic control over velocity, gravity, and collision detection specific to the engine's built-in physics system.

When to use it

  • Dynamically adjusting a player's speed or direction based on real-time AI decision-making.
  • Triggering physics-based interactions like jumping, sliding, or wall-running via code execution.
  • Resolving complex collision events automatically when an agent detects an obstacle.
  • Simulating realistic 2D gravity and friction without writing manual physics scripts.

Key capabilities

  • Direct access to CharacterBody2D node properties and methods.
  • Control over movement vectors and velocity application.
  • Integration with Godot's built-in 2D physics engine.
  • Real-time modification of character state during runtime.

Example prompts

  • "Move the player character forward by 100 units using the CharacterBody2D node."
  • "Apply a downward velocity to make the agent jump over the obstacle."
  • "Reset the character's position and clear all applied forces after a collision."

Tips & gotchas

Ensure your Godot project is configured with a 2D physics layer before attempting to use this skill, as it relies on the engine's native physics processing. The skill operates strictly within the context of existing CharacterBody2D nodes in your scene tree; creating new nodes programmatically may require additional setup steps not covered by this specific capability.