Godot Debugging

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by zate · vlatest · Repository

Automates Godot Engine debugging tasks like breakpoint setting, variable inspection, and error reproduction.

Install on your platform

We auto-selected Claude Code based on this skill’s supported platforms.

1

Run in terminal (recommended)

terminal
claude mcp add godot-debugging npx -- -y @trustedskills/godot-debugging
2

Or manually add to ~/.claude/settings.json

~/.claude/settings.json
{
  "mcpServers": {
    "godot-debugging": {
      "command": "npx",
      "args": [
        "-y",
        "@trustedskills/godot-debugging"
      ]
    }
  }
}

Requires Claude Code (claude CLI). Run claude --version to verify your install.

About This Skill

What it does

This skill provides expert assistance with debugging Godot Engine projects. It leverages a deep understanding of common Godot errors and offers solutions for parser/syntax issues, identifier declaration problems, invalid property access, runtime errors related to null references, and incorrect operand usage in calculations. The skill focuses on identifying the root cause of these errors and providing code examples demonstrating correct approaches.

When to use it

  • You're encountering "Parse Error: Expected..." messages and need help understanding syntax requirements like colons and indentation.
  • You receive "Identifier not declared" errors and are unsure why a variable isn’t recognized.
  • You get "Invalid get index" errors when trying to access properties of nodes in your scene tree.
  • Your game is crashing with runtime errors involving null instances or invalid operations.
  • You're new to Godot and need guidance on common pitfalls and best practices for error prevention.

Key capabilities

  • Identifies the root cause of common Godot Engine parser, syntax, identifier, and runtime errors.
  • Provides code examples demonstrating correct coding practices to avoid these errors.
  • Offers solutions for issues like missing colons, incorrect indentation, undeclared variables, null references, and invalid property access.
  • Includes guidance on checking for node existence before accessing properties.

Example prompts

  • "I'm getting a 'Parse Error: Expected ...' error in my Godot script. Can you help me fix it?"
  • "Why am I seeing an 'Identifier not declared' error when using my_variable? "
  • "My game is crashing with a 'null instance' error. What could be causing this?"

Tips & gotchas

  • The skill focuses on common errors; more complex or custom issues may require further investigation.
  • Pay close attention to the code examples provided, as they illustrate correct syntax and variable handling.
  • Ensure consistent use of tabs or spaces for indentation within your Godot scripts.

Tags

🛡️

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Details

Version
vlatest
License
Author
zate
Installs
67

🌐 Community

Passed automated security scans.