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Godot Development

Checked
zate·vlatest·other

This skill guides you in developing games using Godot Engine, a powerful and free game creation platform for diverse projects.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add zate/cc-godot --skill godot-development -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

zate

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned zate/cc-godot at d9796f75c3.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 155 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to interact with the Godot game engine, assisting in project setup, scene management, and script generation. It streamlines the development workflow by automating routine tasks within the Godot environment.

When to use it

  • Initializing a new Godot project with specific templates or configurations.
  • Generating GDScript code for custom node behaviors or game mechanics.
  • Assisting in debugging logic errors within existing Godot scenes.
  • Creating asset import settings or configuring physics materials.

Key capabilities

  • Project initialization and configuration management.
  • Scene hierarchy manipulation and organization.
  • GDScript generation and modification.
  • Engine-specific workflow automation.

Example prompts

  • "Create a new 2D platformer project with a main player node and basic gravity settings."
  • "Write a GDScript for an enemy that patrols back and forth along a defined path."
  • "Help me set up the physics materials for a slippery ice floor in my current scene."

Tips & gotchas

Ensure you have the Godot engine installed locally to fully leverage this skill, as it requires direct interaction with engine files. Verify that your project structure aligns with standard Godot conventions to prevent import or runtime errors.