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Godot Export Builds

Checked
thedivergentai·vlatest·frontend·LGPL-3.0

Automatically generates Godot project build files for various platforms, streamlining deployment and saving development time.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-export-builds -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Only contacts known or declared hosts: github.com.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

    Hosts contacted

    github.comsource host
  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
10 files, 528 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to compile Godot game projects into executable builds for various platforms. It handles the complex build process automatically, allowing agents to generate ready-to-run applications directly from project files.

When to use it

  • You need to convert a .godot project folder into a standalone Windows, macOS, or Linux executable.
  • Your workflow requires automated testing of game builds without manual compilation steps.
  • You want an agent to package your game for distribution on specific operating systems.

Key capabilities

  • Compiles Godot projects into native executables.
  • Supports multiple target platforms (Windows, macOS, Linux).
  • Automates the build pipeline from source project files.

Example prompts

  • "Compile my current Godot project into a Windows executable."
  • "Export this game folder as a standalone application for macOS."
  • "Generate a Linux binary from the attached .godot project directory."

Tips & gotchas

Ensure your Godot project is fully configured with the correct export presets before requesting a build. The skill requires direct access to the project source files to function correctly.