Godot Export Builds
CheckedAutomatically generates Godot project build files for various platforms, streamlining deployment and saving development time.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-export-builds -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Only contacts known or declared hosts: github.com.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
Hosts contacted
github.comsource hostNo obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 10 files, 528 lines
About this skill
What it does
This skill enables AI agents to compile Godot game projects into executable builds for various platforms. It handles the complex build process automatically, allowing agents to generate ready-to-run applications directly from project files.
When to use it
- You need to convert a
.godotproject folder into a standalone Windows, macOS, or Linux executable. - Your workflow requires automated testing of game builds without manual compilation steps.
- You want an agent to package your game for distribution on specific operating systems.
Key capabilities
- Compiles Godot projects into native executables.
- Supports multiple target platforms (Windows, macOS, Linux).
- Automates the build pipeline from source project files.
Example prompts
- "Compile my current Godot project into a Windows executable."
- "Export this game folder as a standalone application for macOS."
- "Generate a Linux binary from the attached
.godotproject directory."
Tips & gotchas
Ensure your Godot project is fully configured with the correct export presets before requesting a build. The skill requires direct access to the project source files to function correctly.