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Godot Genre Battle Royale

Checked
thedivergentai·vlatest·other·LGPL-3.0

This skill generates compelling Godot game concepts centered around Battle Royale gameplay, boosting creative ideas for your project.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-battle-royale -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 411 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows AI agents to generate Godot Engine game projects in the Battle Royale genre. It can be used to create a basic playable prototype, including map generation and player spawning. The generated project is ready for further development and customization within the Godot environment.

When to use it

  • Quickly prototyping a Battle Royale game concept.
  • Generating a base project to learn Godot Engine development.
  • Creating a starting point for a custom Battle Royale game with unique features.
  • Exploring different map layouts and player mechanics without manual coding.

Key capabilities

  • Battle Royale genre project generation in Godot Engine.
  • Map generation functionality.
  • Player spawning implementation.
  • Creation of a playable prototype.

Example prompts

  • "Generate a Battle Royale game project with a circular map."
  • "Create a basic Battle Royale prototype with 10 players."
  • "Build a Godot Engine Battle Royale project suitable for mobile devices."

Tips & gotchas

  • Requires familiarity with the Godot Engine to further develop and customize the generated project.
  • The initial prototype may require adjustments and refinements based on specific gameplay requirements.