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Godot Genre Card Game

Checked
thedivergentai·vlatest·other·LGPL-3.0

Generates unique card game concepts for Godot, blending genres and mechanics to spark creative game design ideas.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-card-game -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 392 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to generate genre-specific card games within the Godot game engine. It automates the creation of game logic, rulesets, and mechanics tailored to specific genres like strategy or party games.

When to use it

  • You need a rapid prototype for a new card game concept without writing manual code.
  • You want to explore how different genre conventions (e.g., deck-building vs. trick-taking) translate into Godot scripts.
  • You are building an educational tool that demonstrates game design patterns in 2D environments.
  • You require a starting point for a commercial project and need functional core mechanics immediately.

Key capabilities

  • Generates complete Godot project structures for card games.
  • Implements genre-specific rules and win conditions automatically.
  • Creates UI layouts appropriate for card-based interactions.
  • Produces GDScript code ready for integration into the engine.

Example prompts

  • "Create a deck-building card game in Godot where players collect artifacts to defeat a boss."
  • "Generate a 2-player trick-taking card game with custom scoring rules using Godot scripts."
  • "Build a strategy card game where terrain placement affects card effectiveness in Godot."

Tips & gotchas

This skill produces code skeletons; you must manually test and refine the logic to ensure it runs correctly in your specific Godot version. While it handles core mechanics, you will likely need to add custom art assets and polish animations yourself.