Godot Genre Horror
CheckedGenerates compelling Godot game projects focused on horror genres, streamlining development and creating immersive terrifying experiences.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-horror -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 3 files, 368 lines
About this skill
What it does
This skill allows AI agents to generate Godot Engine game projects specifically tailored to the horror genre. It can create initial project structures, including scene setups and basic enemy or player character prototypes. The agent leverages its understanding of common horror tropes and gameplay mechanics to produce a functional foundation for further development.
When to use it
- You want to quickly prototype a horror game concept in Godot without starting from scratch.
- You need a base project structure with pre-configured scenes for a horror game jam or personal project.
- You're experimenting with different horror subgenres (e.g., psychological, survival) and need a rapid way to test their feasibility.
- You want to generate initial enemy AI scripts or player movement tailored for a scary experience.
Key capabilities
- Godot Engine project generation
- Scene setup for common horror game elements
- Basic enemy prototype creation
- Player character prototype creation
- Horror genre-specific design considerations
Example prompts
- "Create a Godot project for a psychological horror game with a focus on atmosphere."
- "Generate a survival horror game template in Godot, including basic player movement and an inventory system."
- "Build a Godot project for a first-person horror experience with jump scares."
Tips & gotchas
The agent assumes familiarity with the Godot Engine. While it generates initial code, further development and refinement are required to create a complete game.