Godot Genre Moba
CheckedThis skill generates detailed Godot Engine concepts for creating a Multiplayer Online Battle Arena (MOBA) game, streamlining development and design.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-moba -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Manifest
- skills/godot-genre-moba/SKILL.md
- Scanned
- 3 files, 488 lines
About this skill
What it does
The godot-genre-moba skill allows AI agents to understand and generate text related to the Multiplayer Online Battle Arena (MOBA) genre within the Godot game engine. It can analyze existing MOBA game designs, suggest new mechanics inspired by popular titles like League of Legends or Dota 2, and even assist in writing narrative content for a Godot-based MOBA project. This skill focuses on providing creative and technical assistance specifically tailored to this niche.
When to use it
- Game Design Brainstorming: Generate ideas for new hero abilities, map layouts, or item builds within a Godot MOBA game.
- Narrative Creation: Develop lore, character backstories, or quest descriptions for your MOBA project.
- Mechanic Analysis: Understand the design principles of popular MOBAs and apply them to your own game.
- Godot Scripting Assistance: Get help with implementing specific MOBA mechanics in Godot using GDScript.
Key capabilities
- MOBA genre understanding
- Game mechanic generation
- Narrative content creation
- GDScript assistance (implied)
- Analysis of existing game designs
Example prompts
- "Suggest three new hero abilities for a MOBA, inspired by League of Legends."
- "Write a short backstory for a warrior character in a Godot-based MOBA."
- "How can I implement a last-hitting system in my Godot MOBA?"
Tips & gotchas
The skill's effectiveness is tied to the agent’s existing knowledge of both Godot and MOBA game design principles. Providing context about your specific project or desired outcome will yield better results.