Godot Genre Puzzle
CheckedThis AI generates challenging Godot game puzzles based on specific genres, boosting creative problem-solving and testing your development skills.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-puzzle -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 3 files, 373 lines
About this skill
What it does
This skill allows an AI agent to classify a Godot game project into a specific puzzle genre. It analyzes project files and code, identifying common patterns and mechanics associated with different puzzle subgenres like logic puzzles, physics puzzles, or pattern recognition games. The classification provides valuable metadata for organization, discovery, and potential automated content generation within the Godot environment.
When to use it
- Project Categorization: Automatically tag new Godot game projects based on their gameplay mechanics.
- Asset Management: Organize existing assets (scripts, scenes, textures) by puzzle genre.
- Content Recommendation: Suggest relevant tutorials or code snippets for a given project's identified genre.
- Automated Game Design: Potentially generate new puzzle game ideas based on genre classifications.
Key capabilities
- Genre classification of Godot projects
- Analysis of project files and code
- Identification of common puzzle mechanics
- Subgenre identification (logic, physics, pattern recognition)
Example prompts
- "Classify this Godot project into a puzzle genre."
- "What is the most likely puzzle subgenre for this game?"
- "Analyze this Godot project and provide its primary puzzle genre classification."
Tips & gotchas
The accuracy of the classification depends on the complexity and clarity of the Godot project's code and structure. Very simple or experimental projects may be difficult to classify accurately.