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Godot Genre Racing

Checked
thedivergentai·vlatest·other·LGPL-3.0

This AI generates detailed Godot game projects focused on racing genres, streamlining development and offering a ready-made foundation for your racing games.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-racing -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 375 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows AI agents to categorize Godot game projects based on genre, specifically focusing on racing games. It can identify key characteristics of racing games and apply them to new or existing projects. The skill aims to provide accurate classifications for a variety of racing subgenres within the broader category.

When to use it

  • Project Classification: Automatically label newly created Godot game projects with appropriate genre tags.
  • Game Recommendation Systems: Help categorize games in a marketplace or recommendation engine based on their gameplay style.
  • Content Filtering: Allow users to filter and search for racing-related Godot projects within a larger collection.
  • Genre Analysis: Analyze existing projects to identify trends and common elements across different racing subgenres.

Key capabilities

  • Genre classification of Godot game projects
  • Identification of racing game characteristics
  • Subgenre recognition within the racing category

Example prompts

  • "Classify this Godot project: [project description]"
  • "Is this a racing game? [gameplay details]"
  • "What subgenre does this Godot game belong to? [game features and mechanics]"

Tips & gotchas

The skill's accuracy depends on the detail provided in the project description or gameplay details. Vague descriptions may lead to inaccurate classifications.