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Godot Genre Survival

Checked
thedivergentai·vlatest·other·LGPL-3.0

This skill generates compelling Godot game concepts centered around survival genres, offering instant ideas for unique and challenging gameplay experiences.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-genre-survival -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
7 files, 522 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows AI agents to generate Godot Engine game concepts within the survival genre. It can create detailed outlines including core mechanics, setting descriptions, and potential narrative elements. The skill aims to provide a solid foundation for developing new survival games using the Godot engine.

When to use it

  • Brainstorming initial ideas for a new survival game project.
  • Generating variations on existing survival game tropes.
  • Developing detailed design documents for specific game mechanics.
  • Creating unique setting and narrative concepts for a survival experience.
  • Exploring different combinations of survival elements (e.g., crafting, base building, resource management).

Key capabilities

  • Survival genre concept generation
  • Godot Engine integration awareness
  • Core mechanic outline creation
  • Setting description generation
  • Narrative element suggestion

Example prompts

  • "Generate a Godot survival game concept set in a post-apocalyptic frozen wasteland."
  • "Give me ideas for a survival game with base building and crafting mechanics using Godot."
  • "Create a detailed outline for a survival game where the player must manage their sanity while scavenging resources."

Tips & gotchas

The skill's output is intended as a starting point; further refinement and development will be required to create a fully functional game. Familiarity with Godot Engine terminology may improve prompt clarity and results.