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Godot Optimization

Checked
zate·vlatest·other

Analyzes Godot projects to identify performance bottlenecks and suggest optimization strategies for improved framerates.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add zate/cc-godot --skill godot-optimization -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

zate

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned zate/cc-godot at d9796f75c3.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 486 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to analyze and improve performance within Godot game engine projects. It identifies bottlenecks in code, scene structures, and rendering pipelines to ensure smooth gameplay experiences.

When to use it

  • Diagnosing frame rate drops or stuttering during gameplay testing.
  • Refactoring inefficient GDScript logic or C# scripts for better execution speed.
  • Optimizing asset loading strategies and memory usage in complex scenes.
  • Preparing production-ready builds by reducing binary size and startup times.

Key capabilities

  • Static analysis of Godot project files (.gd, .cs, .tscn)
  • Detection of common performance anti-patterns
  • Suggestion of optimized rendering techniques
  • Memory leak identification in game loops
  • Asset pipeline efficiency recommendations

Example prompts

  • "Analyze this Godot scene file and suggest optimizations for reducing draw calls."
  • "Review the provided GDScript code for performance bottlenecks and rewrite inefficient loops."
  • "Identify memory leaks in my character controller script before I build the final release."

Tips & gotchas

Ensure your project is fully loaded in the editor before requesting analysis, as the skill relies on parsing active scene data. While it provides strong recommendations for standard workflows, highly custom shaders or third-party plugins may require manual verification of its suggestions.