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Godot Particles

Checked
thedivergentai·vlatest·other·LGPL-3.0

Generates realistic particle effects for your Godot game, enhancing visuals and creating immersive atmospheres quickly and easily.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-particles -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 283 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to generate and configure particle systems within Godot Engine projects. It allows for dynamic creation of visual effects like smoke, fire, or magic spells by manipulating engine-specific node properties directly through code execution.

When to use it

  • Creating atmospheric effects such as fog, rain, or dust motes in 3D environments.
  • Implementing combat feedback like explosion sparks, blood splatters, or energy blasts.
  • Designing UI transitions using particle emitters for menu backgrounds or loading screens.
  • Prototyping visual mechanics without manually placing hundreds of individual sprites in the editor.

Key capabilities

  • Instantiates GPUParticles2D and GPUParticles3D nodes programmatically.
  • Adjusts emission rates, spread angles, and lifetime durations via parameters.
  • Configures texture sources and colors for particle appearance.
  • Sets physics properties including gravity influence and collision behavior.

Example prompts

  • "Create a fire effect at coordinates (10, 5) with a high emission rate and orange-red textures."
  • "Add a slow-moving smoke cloud behind the player character that fades out over 5 seconds."
  • "Generate a burst of golden sparks when the sword hits an enemy, using circular spread."

Tips & gotchas

Ensure your Godot project has the necessary rendering drivers installed for GPU particle support, especially in 3D scenes. For high-performance needs, prefer GPUParticles over standard particles to maintain frame rates during complex effects.