Godot Particles
CheckedGenerates realistic particle effects for your Godot game, enhancing visuals and creating immersive atmospheres quickly and easily.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-particles -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Manifest
- skills/godot-particles/SKILL.md
- Scanned
- 3 files, 283 lines
About this skill
What it does
This skill enables AI agents to generate and configure particle systems within Godot Engine projects. It allows for dynamic creation of visual effects like smoke, fire, or magic spells by manipulating engine-specific node properties directly through code execution.
When to use it
- Creating atmospheric effects such as fog, rain, or dust motes in 3D environments.
- Implementing combat feedback like explosion sparks, blood splatters, or energy blasts.
- Designing UI transitions using particle emitters for menu backgrounds or loading screens.
- Prototyping visual mechanics without manually placing hundreds of individual sprites in the editor.
Key capabilities
- Instantiates
GPUParticles2DandGPUParticles3Dnodes programmatically. - Adjusts emission rates, spread angles, and lifetime durations via parameters.
- Configures texture sources and colors for particle appearance.
- Sets physics properties including gravity influence and collision behavior.
Example prompts
- "Create a fire effect at coordinates (10, 5) with a high emission rate and orange-red textures."
- "Add a slow-moving smoke cloud behind the player character that fades out over 5 seconds."
- "Generate a burst of golden sparks when the sword hits an enemy, using circular spread."
Tips & gotchas
Ensure your Godot project has the necessary rendering drivers installed for GPU particle support, especially in 3D scenes. For high-performance needs, prefer GPUParticles over standard particles to maintain frame rates during complex effects.