Godot Physics 3D
CheckedSimulates realistic 3D physics within Godot projects, enabling dynamic object interactions and immersive gameplay experiences.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-physics-3d -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Manifest
- skills/godot-physics-3d/SKILL.md
- Scanned
- 3 files, 255 lines
About this skill
What it does
This skill allows AI agents to interact with and manipulate physics simulations within a Godot Engine 3D environment. It enables agents to apply forces, control movement based on physical properties like mass and friction, and generally reason about the behavior of objects in a simulated world. This facilitates tasks requiring realistic interaction and manipulation of virtual objects.
When to use it
- Simulating object interactions: When you need an agent to realistically push, pull, or otherwise interact with objects in a Godot 3D scene.
- Creating dynamic environments: For scenarios where agents need to navigate or manipulate environments that change based on physics (e.g., clearing debris).
- Automated testing of physical systems: To test the stability and behavior of custom physics-based game mechanics.
- Procedural animation: To generate animations based on realistic physics simulations, rather than hand-keyed movements.
Key capabilities
- Applies forces to objects in the Godot 3D environment.
- Controls movement using physical properties (mass, friction).
- Interacts with and manipulates simulated objects.
Example prompts
- "Apply a force of 10 Newtons forward to the crate."
- "Increase the friction coefficient of the floor by 0.2."
- “Move this box across the room using physics-based forces.”
Tips & gotchas
- Requires a Godot Engine 3D environment and project setup for proper functionality.
- Understanding basic physics concepts (force, mass, friction) will improve prompt effectiveness.