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Godot Platform Mobile

Checked
thedivergentai·vlatest·devops·LGPL-3.0

Automates Godot mobile project setup, build processes, and deployment to app stores for streamlined development.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-platform-mobile -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 312 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

The godot-platform-mobile skill enables AI agents to interact with and manage Godot game projects specifically targeted for mobile platforms. It facilitates tasks like configuring build settings, generating Android APKs or iOS IPA packages, and deploying builds to test devices. This skill streamlines the mobile development workflow within a Godot environment.

When to use it

  • Automated Build Generation: Automatically create APK files for Android or IPA files for iOS from your Godot project.
  • Mobile Configuration Updates: Modify build settings such as icons, splash screens, and version numbers in your Godot project's mobile configuration.
  • Test Deployment: Deploy builds directly to connected Android or iOS devices for testing purposes.
  • CI/CD Integration: Integrate with continuous integration and deployment pipelines to automate the building and distribution of mobile game updates.

Key capabilities

  • APK generation (Android)
  • IPA generation (iOS)
  • Mobile build configuration modification
  • Deployment to connected devices

Example prompts

  • "Generate an APK for my Godot project."
  • "Update the version number in my Android build settings to 1.2.3."
  • "Deploy the current build to my connected iOS device."

Tips & gotchas

  • Requires a configured Godot project with appropriate platform-specific setup (Android SDK, Xcode).
  • Ensure that necessary development certificates and provisioning profiles are available for iOS builds.