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Godot Platform Web

Checked
thedivergentai·vlatest·devops·LGPL-3.0

Automates Godot game deployment to web platforms like HTML5, simplifying build processes and optimizing for browser compatibility.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-platform-web -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 274 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows AI agents to interact with Godot game projects deployed as web applications. It enables tasks like automating build processes, deploying updates directly to a web server, and potentially even running automated tests within the web environment. The agent can manage these deployments using standard web deployment protocols.

When to use it

  • Automating the release of new versions of your Godot game to a live web server.
  • Running automated testing suites on a deployed web build of your Godot project.
  • Performing maintenance tasks, such as clearing caches or updating assets, on a running web-based Godot game.
  • Deploying experimental builds for rapid prototyping and feedback gathering.

Key capabilities

  • Web deployment management
  • Automated build processes
  • Standard web deployment protocol support

Example prompts

  • "Deploy the latest version of my Godot game to https://example.com/game."
  • "Run the automated test suite on the web build located at https://staging.example.com/game."
  • “Clear the cache for my Godot game deployed at https://live.example.com/game.”

Tips & gotchas

Requires access to a web server where your Godot project is hosted and appropriate deployment credentials. The agent's success depends on properly configured build pipelines and deployment scripts.