Godot Procedural Generation

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by thedivergentai · vlatest · Repository

Generates Godot Engine scenes, levels, and assets procedurally based on user prompts and style guidelines.

Install on your platform

We auto-selected Claude Code based on this skill’s supported platforms.

1

Run in terminal (recommended)

terminal
claude mcp add godot-procedural-generation npx -- -y @trustedskills/godot-procedural-generation
2

Or manually add to ~/.claude/settings.json

~/.claude/settings.json
{
  "mcpServers": {
    "godot-procedural-generation": {
      "command": "npx",
      "args": [
        "-y",
        "@trustedskills/godot-procedural-generation"
      ]
    }
  }
}

Requires Claude Code (claude CLI). Run claude --version to verify your install.

About This Skill

What it does

This skill enables AI agents to procedurally generate Godot Engine scenes, levels, and assets. It utilizes seeded algorithms, noise functions, and constraint propagation to create replayable content. The skill provides a suite of scripts for various generation techniques including dungeon creation using cellular automata, object placement with Poisson disk sampling, path generation with Drunkard's Walk, and room layout using Binary Space Partitioning.

When to use it

  • Generating game levels or environments automatically.
  • Creating varied terrain and cave systems.
  • Populating a level with non-clumping objects or enemies.
  • Designing winding paths for rivers or tunnels within a scene.
  • Developing structured floor plans for buildings or dungeons.

Key capabilities

  • FastNoiseLite Integration: Advanced noise generation for performance optimization.
  • Cellular Automata Dungeon Generation: Creates organic cave and terrain layouts.
  • Poisson Disk Sampling: Distributes objects evenly to avoid clustering.
  • Drunkard's Walk Path Generation: Generates winding paths.
  • Binary Space Partitioning (BSP): Creates structured room layouts.
  • Multi-threaded Chunk Generation: Offloads generation tasks for improved performance.
  • Marching Squares Metaballs: Creates smooth contouring and influential maps.

Example prompts

  • "Generate a dungeon level using cellular automata."
  • "Create a map with evenly distributed enemies using Poisson disk sampling."
  • "Design a winding river path through the terrain."
  • “Generate a floor plan for a building using BSP.”

Tips & gotchas

  • This skill requires familiarity with the Godot Engine.
  • The generated content is procedural and may require manual adjustments to achieve desired results.
  • Utilize multi-threaded chunk generation to improve performance when generating large levels.

Tags

🛡️

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Details

Version
vlatest
License
Author
thedivergentai
Installs
35

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Passed automated security scans.