Godot Turn System
This skill implements a flexible turn-based system for Godot games, streamlining gameplay and managing player actions effectively.
Install on your platform
We auto-selected Claude Code based on this skillβs supported platforms.
Run in terminal (recommended)
claude mcp add godot-turn-system npx -- -y @trustedskills/godot-turn-system
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"godot-turn-system": {
"command": "npx",
"args": [
"-y",
"@trustedskills/godot-turn-system"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill enables AI agents to manage turn-based gameplay within a Godot game environment. It handles sequencing actions for multiple actors, tracking initiative order, and ensuring turns proceed logically according to defined rules. The system supports complex scenarios beyond simple sequential turns.
When to use it
- Creating tactical RPGs where players and enemies take turns performing actions.
- Developing strategy games with distinct phases and unit activations.
- Implementing combat systems in adventure or simulation games requiring structured turn order.
- Designing puzzle games that rely on a sequence of events triggered by different entities.
Key capabilities
- Turn sequencing
- Initiative tracking
- Actor action management
- Complex turn rules implementation
Example prompts
- "Start the next turn in the combat encounter."
- "Show me the initiative order for this battle."
- "Execute [character name]'s attack action."
- βWait for all actors to complete their turns.β
Tips & gotchas
This skill requires a Godot game project as its environment. The agent will need access and permissions within that project to manage turn-based logic effectively.
Tags
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