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Godot Turn System

Checked
thedivergentai·vlatest·other·LGPL-3.0

This skill implements a flexible turn-based system for Godot games, streamlining gameplay and managing player actions effectively.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-turn-system -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 238 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to manage turn-based gameplay within a Godot game environment. It handles sequencing actions for multiple actors, tracking initiative order, and ensuring turns proceed logically according to defined rules. The system supports complex scenarios beyond simple sequential turns.

When to use it

  • Creating tactical RPGs where players and enemies take turns performing actions.
  • Developing strategy games with distinct phases and unit activations.
  • Implementing combat systems in adventure or simulation games requiring structured turn order.
  • Designing puzzle games that rely on a sequence of events triggered by different entities.

Key capabilities

  • Turn sequencing
  • Initiative tracking
  • Actor action management
  • Complex turn rules implementation

Example prompts

  • "Start the next turn in the combat encounter."
  • "Show me the initiative order for this battle."
  • "Execute [character name]'s attack action."
  • “Wait for all actors to complete their turns.”

Tips & gotchas

This skill requires a Godot game project as its environment. The agent will need access and permissions within that project to manage turn-based logic effectively.