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Godot Tweening

Checked
thedivergentai·vlatest·frontend·LGPL-3.0

Creates smooth animations in Godot by defining object movement over time, streamlining game development and visual effects creation.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-tweening -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 283 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill enables AI agents to create smooth animations and transitions within Godot games using the Tween system. It allows for dynamic control over property interpolation, such as moving nodes, changing colors, or scaling objects over time.

When to use it

  • Implementing UI feedback like button presses or menu opening/closing sequences.
  • Creating cinematic camera movements or character entrance effects.
  • Managing state-based visual changes, such as health bar depletion or enemy damage flashes.
  • Orchestrating complex multi-property animations that require precise timing synchronization.

Key capabilities

  • Property Interpolation: Smoothly transitions values between start and end points for any tweenable node property.
  • Timing Control: Configurable duration, easing functions, and delay settings to dictate animation flow.
  • Parallel Execution: Runs multiple independent tweens simultaneously on the same or different nodes.
  • Dynamic Management: Supports starting, stopping, killing, or resuming animations programmatically during runtime.

Example prompts

  • "Create a tween that moves the player's health bar from 100% to 50% over 2 seconds with an ease-out effect."
  • "Animate the background color of the main menu to cycle through three colors every 3 seconds."
  • "Scale up the enemy sprite by 1.5x and rotate it 90 degrees when it takes damage, then reset after 1 second."

Tips & gotchas

Ensure your target nodes exist before calling tween methods to avoid runtime errors. For complex animations, consider chaining multiple tweens together or using groups to manage lifecycle events cleanly.