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Godot Ui Containers

Checked
thedivergentai·vlatest·frontend·LGPL-3.0

Automates Godot UI container creation and layout adjustments based on textual descriptions for rapid prototyping.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-ui-containers -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
3 files, 268 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill provides a suite of Godot Engine scripts designed to automate UI container creation and layout adjustments, enabling rapid prototyping of responsive user interfaces. It offers solutions for breakpoint-based layouts, dynamic grid column counts based on available width, safe ScrollContainer management, 3D previews within the UI, dynamic tab spawning, wrapping item lists, and optimizing UI performance through lightweight anchor logic. Essentially, it simplifies building complex and adaptive Godot UIs.

When to use it

  • Creating responsive user interfaces that adapt to different screen sizes.
  • Building inventory grids or tag clouds where items need to wrap dynamically.
  • Implementing chat logs or other scrolling content without encountering common "one-frame delay" issues.
  • Integrating 3D previews directly into the UI, such as character displays.
  • Developing dynamic tab interfaces with custom titles and closing logic.
  • Optimizing UI performance by reducing deep container nesting.

Key capabilities

  • Breakpoint-based responsive layouts: Allows defining different layout configurations for various screen sizes.
  • Dynamic GridContainer columns: Automatically adjusts the number of grid columns based on available width.
  • Safe ScrollContainer management: Prevents common scrolling issues when adding content dynamically.
  • 3D viewport integration: Enables displaying 3D content within UI elements.
  • Dynamic tab spawning and management: Creates tabs programmatically with custom titles and closing functionality.
  • Wrapping item lists (HFlowContainer): Essential for tag clouds and responsive menus.
  • Performance optimization (Anchor/Offset logic): Replaces complex container nesting with a more efficient approach.

Example prompts

  • "Create a responsive grid layout that adjusts the number of columns based on screen width."
  • "Implement a ScrollContainer to display chat logs without any delay when new messages are added."
  • "Generate a dynamic tab interface for managing different game settings."

Tips & gotchas

  • This skill requires Godot Engine.
  • The scripts utilize stretch_shrink and transparent_bg for 3D-in-UI previews, so ensure these properties are appropriately configured in your scene.
  • For optimal performance, consider using the "Performance Anchor Layout" script to replace deep container nesting with lightweight anchor logic.