Godot Ui Rich Text

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by thedivergentai · vlatest · Repository

Generates complex Godot RichText nodes with formatting, styling, and dynamic content based on prompts.

Install on your platform

We auto-selected Claude Code based on this skill’s supported platforms.

1

Run in terminal (recommended)

terminal
claude mcp add godot-ui-rich-text npx -- -y @trustedskills/godot-ui-rich-text
2

Or manually add to ~/.claude/settings.json

~/.claude/settings.json
{
  "mcpServers": {
    "godot-ui-rich-text": {
      "command": "npx",
      "args": [
        "-y",
        "@trustedskills/godot-ui-rich-text"
      ]
    }
  }
}

Requires Claude Code (claude CLI). Run claude --version to verify your install.

About This Skill

What it does

This skill enables AI agents to manipulate rich text elements within Godot UI nodes, allowing for dynamic formatting and styling of labels and buttons. It bridges the gap between plain text manipulation and visually engaging user interfaces in Godot 4 projects.

When to use it

  • Dynamically updating game notifications or quest logs with bold headers and colored descriptions.
  • Creating adaptive dialogue systems where character speech styles change based on context.
  • Modifying UI labels in real-time to reflect changing game states, such as health bars or score updates.
  • Generating formatted help menus or item descriptions directly from AI-generated content.

Key capabilities

  • Injects rich text markup into Godot RichTextLabel nodes.
  • Supports standard formatting tags like bold (**text**) and italics (*text*).
  • Enables runtime UI updates without requiring manual node editing in the editor.
  • Facilitates programmatic styling for dynamic content generation.

Example prompts

  • "Update the main quest log label to display 'New Objective: Defeat the dragon' with bold formatting."
  • "Change the dialogue box text to show an italicized warning message: 'Beware the trap ahead.'"
  • "Format the item description in the inventory to highlight the rarity 'Legendary' in bold red text."

Tips & gotchas

Ensure your Godot project uses RichTextLabel nodes rather than standard Label nodes, as this skill specifically targets rich text capabilities. Verify that the AI agent has access to the correct node references before attempting to modify UI elements at runtime.

Tags

🛡️

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Details

Version
vlatest
License
Author
thedivergentai
Installs
36

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