Godot Ui Rich Text
CheckedGenerates complex Godot RichText nodes with formatting, styling, and dynamic content based on prompts.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-ui-rich-text -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Scanned
- 3 files, 264 lines
About this skill
What it does
This skill enables AI agents to manipulate rich text elements within Godot UI nodes, allowing for dynamic formatting and styling of labels and buttons. It bridges the gap between plain text manipulation and visually engaging user interfaces in Godot 4 projects.
When to use it
- Dynamically updating game notifications or quest logs with bold headers and colored descriptions.
- Creating adaptive dialogue systems where character speech styles change based on context.
- Modifying UI labels in real-time to reflect changing game states, such as health bars or score updates.
- Generating formatted help menus or item descriptions directly from AI-generated content.
Key capabilities
- Injects rich text markup into Godot
RichTextLabelnodes. - Supports standard formatting tags like bold (
**text**) and italics (*text*). - Enables runtime UI updates without requiring manual node editing in the editor.
- Facilitates programmatic styling for dynamic content generation.
Example prompts
- "Update the main quest log label to display 'New Objective: Defeat the dragon' with bold formatting."
- "Change the dialogue box text to show an italicized warning message: 'Beware the trap ahead.'"
- "Format the item description in the inventory to highlight the rarity 'Legendary' in bold red text."
Tips & gotchas
Ensure your Godot project uses RichTextLabel nodes rather than standard Label nodes, as this skill specifically targets rich text capabilities. Verify that the AI agent has access to the correct node references before attempting to modify UI elements at runtime.