Godot Ui Theming
CheckedAutomates Godot Engine UI theming creation and modification based on provided style guides and asset libraries.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-ui-theming -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
thedivergentai
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
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No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4c4d0ff5c4
- Manifest
- skills/godot-ui-theming/SKILL.md
- Scanned
- 3 files, 272 lines
About this skill
What it does
This skill automates the creation and modification of user interfaces (UI) in Godot Engine, ensuring a consistent visual identity across your project. It leverages theme resources, stylebox styling, font management, and an override system to streamline the theming process. The included scripts provide solutions for dynamic switching between themes, dark/light mode implementation, resolution scaling, and safe runtime StyleBox modification.
When to use it
- Creating a consistent visual style across your Godot game or application.
- Implementing dynamic theme switching (e.g., light/dark mode).
- Managing UI scaling for different screen resolutions and DPI settings.
- Styling UI elements semantically without duplicating scenes.
- Ensuring HUD consistency across different nodes in your project.
Key capabilities
- Dynamic theme switching using
global_theme_manager.gd. - Runtime theme switching and DPI/Resolution scale management with
ui_scale_manager.gd. - Dark/Light mode implementation via cascading theme root propagation (
theme_swapper.gd). - Safe runtime StyleBox modification using the
duplicate()pattern (dynamic_stylebox_color.gd). - Theming for generated UI elements using
NOTIFICATION_THEME_CHANGED(procedural_theme_safe.gd). - Bi-directional (RTL/LTR) UI support with dynamic theme variant swapping (
rtl_theme_mirroring.gd). - Resolution-independent scaling using content scale factor (
crisp_ui_scaler.gd).
Example prompts
While this skill doesn't directly respond to natural language prompts, you would use it by incorporating the provided Godot scripts into your project and configuring them within the Godot editor. For example: "Implement a dark/light mode toggle" or "Scale UI elements for high-resolution displays."
Tips & gotchas
- Avoid creating StyleBoxes in
_ready(): Use Theme resources for shared styling to prevent excessive object creation. - Remember theme inheritance: Parent themes are ignored if a child has its own theme; apply themes at the root and use
theme_type_variationfor overrides. - Don't modify theme resources during
_draw()or_process(): This can severely impact performance due to frequent layout recalculations.