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Godot Ui Theming

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thedivergentai·vlatest·frontend·LGPL-3.0

Automates Godot Engine UI theming creation and modification based on provided style guides and asset libraries.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thedivergentai/game-dev-agentic-skills --skill godot-ui-theming -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thedivergentai

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

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  • Pinned to a commit: passed

    Scanned thedivergentai/gd-agentic-skills at 4c4d0ff5c4.

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Scanned
3 files, 272 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill automates the creation and modification of user interfaces (UI) in Godot Engine, ensuring a consistent visual identity across your project. It leverages theme resources, stylebox styling, font management, and an override system to streamline the theming process. The included scripts provide solutions for dynamic switching between themes, dark/light mode implementation, resolution scaling, and safe runtime StyleBox modification.

When to use it

  • Creating a consistent visual style across your Godot game or application.
  • Implementing dynamic theme switching (e.g., light/dark mode).
  • Managing UI scaling for different screen resolutions and DPI settings.
  • Styling UI elements semantically without duplicating scenes.
  • Ensuring HUD consistency across different nodes in your project.

Key capabilities

  • Dynamic theme switching using global_theme_manager.gd.
  • Runtime theme switching and DPI/Resolution scale management with ui_scale_manager.gd.
  • Dark/Light mode implementation via cascading theme root propagation (theme_swapper.gd).
  • Safe runtime StyleBox modification using the duplicate() pattern (dynamic_stylebox_color.gd).
  • Theming for generated UI elements using NOTIFICATION_THEME_CHANGED (procedural_theme_safe.gd).
  • Bi-directional (RTL/LTR) UI support with dynamic theme variant swapping (rtl_theme_mirroring.gd).
  • Resolution-independent scaling using content scale factor (crisp_ui_scaler.gd).

Example prompts

While this skill doesn't directly respond to natural language prompts, you would use it by incorporating the provided Godot scripts into your project and configuring them within the Godot editor. For example: "Implement a dark/light mode toggle" or "Scale UI elements for high-resolution displays."

Tips & gotchas

  • Avoid creating StyleBoxes in _ready(): Use Theme resources for shared styling to prevent excessive object creation.
  • Remember theme inheritance: Parent themes are ignored if a child has its own theme; apply themes at the root and use theme_type_variation for overrides.
  • Don't modify theme resources during _draw() or _process(): This can severely impact performance due to frequent layout recalculations.