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Ink Hooks State

Checked
thebushidocollective·vlatest·frontend

Ink Hooks State generates evocative scene descriptions and character states based on provided prompts, enriching storytelling & worldbuilding.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add thebushidocollective/han --skill ink-hooks-state -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thebushidocollective

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thebushidocollective/han at 19caa51d5f.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 284 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

The ink-hooks-state skill allows you to manage and interact with state within an Ink (Inklewriter) story. It provides a mechanism for storing, retrieving, and modifying variables that influence the narrative flow and character progression. This enables more dynamic and personalized storytelling experiences driven by AI agent interactions.

When to use it

  • Dynamic Narrative: Use this skill when you want your AI agent's choices to directly impact the story’s progression beyond simple branching paths.
  • Character Customization: Allow players or agents to customize character attributes (strength, charisma) that affect dialogue options and outcomes within the Ink story.
  • Puzzle Solving: Integrate puzzles where the solution requires manipulating state variables tracked by the skill.
  • Persistent World State: Maintain a record of events and choices across multiple interactions with an Ink story, creating a sense of continuity.

Key capabilities

  • State variable management (creation, retrieval, modification)
  • Integration with Ink scripting language
  • Dynamic narrative branching based on state values
  • Persistence of state data across sessions

Example prompts

  • "Set the character's 'courage' to 80."
  • "What is the current value of the 'gold' variable?"
  • "If 'has_sword' is true, display a different dialogue option."
  • “Increment ‘experience’ by 10.”

Tips & gotchas

  • Requires familiarity with Ink scripting and its syntax.
  • Carefully consider how state variables will impact the overall narrative flow to avoid unintended consequences.