Inworld
CheckedInworld enables dynamic, conversational character interactions within games & apps, creating richer, more responsive and believable virtual worlds.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add itechmeat/llm-code --skill inworld -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
itechmeat
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned itechmeat/llm-code at 7ae8a00524.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 7ae8a00524
- Manifest
- skills/inworld/SKILL.md
- Scanned
- 6 files, 475 lines
About this skill
What it does
The inworld skill provides access to a suite of tools and functionalities related to in-game AI agents. It allows for the creation, management, and interaction with virtual characters within a game environment. Specifically, it enables developers to define character behaviors, dialogue, and responses based on player actions and environmental context.
When to use it
- Creating interactive NPCs: Populate your game world with non-player characters (NPCs) that can engage in dynamic conversations and respond realistically to player input.
- Developing branching narratives: Design complex storylines where character interactions significantly impact the plot's progression.
- Implementing AI companions: Build intelligent companions who learn from player actions and provide personalized assistance or companionship.
- Automating dialogue sequences: Streamline the creation of extensive dialogues by leveraging procedural generation techniques.
Key capabilities
- Character behavior definition
- Dialogue management
- Response generation based on context
- NPC interaction logic
- Procedural narrative design
Example prompts
- "Create an NPC named 'Elara' who greets the player and offers a quest."
- "Define a dialogue tree for 'Captain Rex' where he responds to questions about the lost artifact."
- "Make the AI agent 'Barnaby' react with surprise if the player approaches him while he's sleeping."
Tips & gotchas
This skill likely requires familiarity with game development concepts and potentially specific game engine APIs. The effectiveness of the generated interactions depends heavily on the quality and detail provided in the initial character definitions and dialogue scripts.