Level Design
CheckedGenerates basic game levels based on user prompts, including layout, obstacles, and enemy placement.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add pluginagentmarketplace/custom-plugin-game-developer --skill level-design -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
pluginagentmarketplace
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned pluginagentmarketplace/custom-plugin-game-developer at aa7edfe267.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- aa7edfe267
- Manifest
- skills/level-design/SKILL.md
- Scanned
- 4 files, 297 lines
About this skill
What it does
This skill enables AI agents to generate and optimize game level layouts, terrain structures, and spatial configurations. It assists developers in creating playable environments that adhere to specific design constraints and gameplay mechanics.
When to use it
- Prototyping new dungeon or stage layouts before manual implementation.
- Balancing enemy placement and resource distribution within a map.
- Generating varied terrain for open-world exploration zones.
- Iterating on level geometry to improve player flow and navigation.
Key capabilities
- Generates spatial configurations for game levels.
- Optimizes terrain structures for gameplay balance.
- Creates layout variations based on design parameters.
- Supports iterative refinement of map designs.
Example prompts
- "Create a dungeon layout with three distinct biomes and a central boss arena."
- "Optimize the placement of power-ups in this open-world zone to encourage exploration."
- "Generate a level design for a platformer stage featuring verticality and hidden paths."
Tips & gotchas
Ensure you provide clear constraints regarding game engine compatibility and specific mechanics when requesting level designs. This skill is best used as a rapid prototyping tool rather than a final production asset generator.