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Lua C Integration

Checked
thebushidocollective·vlatest·backend

Seamlessly integrates Lua scripting with C/C++ codebases for custom logic and extended functionality within applications.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

Installs under a different name. Its SKILL.md names it Lua C Integration, not the name it is listed under, so the command below uses that name.
  1. 1

    Run this in your project

    terminal
    $ npx skills add thebushidocollective/han --skill "Lua C Integration" -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

thebushidocollective

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned thebushidocollective/han at 19caa51d5f.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 849 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows you to embed and execute Lua scripts directly within your C or C++ applications. It facilitates extending application behavior through dynamic, scriptable logic without recompilation of the core codebase. This enables rapid prototyping, configuration changes, and modular extensions managed separately from the primary C/C++ project.

When to use it

  • Game Development: Implement game AI, scripting events, or customizing player behaviors without modifying the underlying game engine code.
  • Embedded Systems: Define device-specific configurations or control logic through Lua scripts that can be updated remotely.
  • Application Configuration: Allow users to modify application behavior via Lua scripts instead of requiring software updates.
  • Plugin Architectures: Create a plugin system where functionality is provided by Lua scripts, easily added and removed without rebuilding the main application.

Key capabilities

  • Embedding Lua interpreter within C/C++ applications.
  • Executing Lua code from within C/C++ functions.
  • Providing access to C/C++ data structures and functions from Lua scripts.
  • Dynamic loading and unloading of Lua scripts at runtime.

Example prompts

These are not prompts to the skill, but examples of what a user might expect an AI agent using this skill to do:

  • "Write a C function that calls a Lua script to calculate a value."
  • "Generate code to expose a C++ class method to a Lua script."
  • "Show me how to load and execute a Lua script from a file within my C application."

Tips & gotchas

  • Requires familiarity with both C/C++ programming and the Lua scripting language.
  • Careful consideration should be given to memory management when passing data between C/C++ and Lua, as incorrect handling can lead to crashes or leaks.