Mobile Game Dev
CheckedGenerates basic mobile game UI elements and code snippets optimized for rapid prototyping in Unity/Godot.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add omer-metin/skills-for-antigravity --skill mobile-game-dev -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
omer-metin
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned omer-metin/skills-for-antigravity at e8dcf4e873.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- e8dcf4e873
- Manifest
- skills/mobile-game-dev/SKILL.md
- Scanned
- 4 files, 2,400 lines
About this skill
The mobile-game-dev skill enables AI agents to build, test, and deploy games specifically for iOS and Android platforms. It streamlines the development lifecycle by handling platform-specific configurations and asset optimization automatically.
When to use it
- You need to rapidly prototype a game concept for both major mobile operating systems simultaneously.
- Your project requires automated handling of store submission requirements like app icons, screenshots, and privacy policies.
- You want to ensure your game meets specific device constraints such as screen resolutions or memory limits without manual tweaking.
- You are building a cross-platform title and need consistent behavior across different hardware architectures.
Key capabilities
- Generates native iOS and Android builds from a single codebase.
- Optimizes game assets for varying mobile screen densities and performance budgets.
- Automates the creation of required store metadata and compliance documentation.
- Configures build pipelines to handle platform-specific dependencies and SDK integrations.
Example prompts
"Create a simple 2D runner game optimized for low-end Android devices with touch controls." "Generate the necessary app store assets and privacy policy text for my new mobile puzzle game." "Build an iOS version of this web-based strategy game, ensuring it runs smoothly on older iPhones."
Tips & gotchas
Ensure your game logic is abstracted from platform-specific code to maximize the benefits of cross-platform generation. Be mindful that complex 3D assets may require additional manual optimization steps for mobile performance.