Motioneyes Animation Debug
Analyzes animation sequences for errors like jitter, clipping, or unnatural movement during motion capture testing.
Install on your platform
We auto-selected Claude Code based on this skillβs supported platforms.
Run in terminal (recommended)
claude mcp add motioneyes-animation-debug npx -- -y @trustedskills/motioneyes-animation-debug
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"motioneyes-animation-debug": {
"command": "npx",
"args": [
"-y",
"@trustedskills/motioneyes-animation-debug"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
The motioneyes-animation-debug skill allows you to inspect and debug animation sequences within motionEyes projects. It provides the ability to view keyframes, adjust timing, and identify potential issues in animated elements. This is particularly useful for ensuring animations are smooth, accurate, and achieve the desired visual effect.
When to use it
- Troubleshooting jerky or unexpected movements: If an animation isn't playing as intended, this skill can help pinpoint the problematic keyframes.
- Fine-tuning timing: Precisely adjust the duration of animations for a more polished look and feel.
- Verifying keyframe values: Ensure that keyframe properties (position, rotation, scale) are set correctly to achieve the desired animation path.
- Debugging complex animation sequences: Simplify the process of identifying errors in intricate animated scenes.
Key capabilities
- Keyframe inspection
- Timing adjustment
- Property value modification
- Animation sequence visualization
Example prompts
- "Show me the keyframes for the 'door_open' animation."
- "Increase the duration of the 'camera_pan' animation by 0.5 seconds."
- "What is the position of the object at frame 25 in the 'character_walk' sequence?"
Tips & gotchas
This skill requires a running motionEyes project to be effective. Itβs designed for users familiar with motionEyes terminology and animation concepts.
Tags
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