Motioneyes Animation Debug
CheckedAnalyzes animation sequences for errors like jitter, clipping, or unnatural movement during motion capture testing.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add edwardsanchez/motioneyes --skill motioneyes-animation-debug -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
edwardsanchez
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned edwardsanchez/motioneyes at 0e9d52516a.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 0e9d52516a
- Scanned
- 3 files, 431 lines
About this skill
What it does
The motioneyes-animation-debug skill allows you to inspect and debug animation sequences within motionEyes projects. It provides the ability to view keyframes, adjust timing, and identify potential issues in animated elements. This is particularly useful for ensuring animations are smooth, accurate, and achieve the desired visual effect.
When to use it
- Troubleshooting jerky or unexpected movements: If an animation isn't playing as intended, this skill can help pinpoint the problematic keyframes.
- Fine-tuning timing: Precisely adjust the duration of animations for a more polished look and feel.
- Verifying keyframe values: Ensure that keyframe properties (position, rotation, scale) are set correctly to achieve the desired animation path.
- Debugging complex animation sequences: Simplify the process of identifying errors in intricate animated scenes.
Key capabilities
- Keyframe inspection
- Timing adjustment
- Property value modification
- Animation sequence visualization
Example prompts
- "Show me the keyframes for the 'door_open' animation."
- "Increase the duration of the 'camera_pan' animation by 0.5 seconds."
- "What is the position of the object at frame 25 in the 'character_walk' sequence?"
Tips & gotchas
This skill requires a running motionEyes project to be effective. It’s designed for users familiar with motionEyes terminology and animation concepts.