Multiplayer Building
CheckedCollaboratively construct complex structures in real-time multiplayer environments using AI-assisted building tools.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add bbeierle12/skill-mcp-claude --skill multiplayer-building -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
bbeierle12
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned bbeierle12/skill-mcp-claude at 00b298e07e.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 00b298e07e
- Scanned
- 7 files, 3,822 lines
About this skill
multiplayer-building
What it does
This skill enables AI agents to coordinate collaborative construction projects within multiplayer environments. It facilitates real-time interaction where multiple users can simultaneously build, modify, and share structures together.
When to use it
- Team Design Sessions: Allow a group of designers to sketch a shared architectural blueprint in real-time without file conflicts.
- Community Events: Host virtual building contests where participants contribute different sections of a massive structure simultaneously.
- Educational Workshops: Guide students through collaborative engineering challenges by managing multiple agents working on distinct components.
- Rapid Prototyping: Quickly iterate on game level designs by having several agents test and modify terrain features concurrently.
Key capabilities
- Real-time synchronization of building actions across multiple users.
- Shared state management for complex construction projects.
- Conflict resolution when multiple agents attempt to modify the same area.
- Support for persistent multiplayer sessions.
Example prompts
- "Start a new multiplayer session where three agents can collaboratively design a medieval castle."
- "Coordinate two agents to build opposing sides of a bridge while I manage the central support structure."
- "Set up a workshop environment where users can jointly construct a futuristic city skyline."
Tips & gotchas
Ensure all participating agents have compatible building tools enabled before starting a session. Network latency may cause temporary desynchronization during rapid simultaneous edits, so encourage staggered modifications for smoother collaboration.